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  • *[[Artisan (Profession)|Artisan]] *[[Brawler (Profession)|Brawler]]
    5 KB (575 words) - 18:09, 18 December 2006
  • ===Profession Related Tags=== |{{[[Template:Profession|Profession]]}}||{{Profession}}
    3 KB (318 words) - 16:43, 18 December 2008
  • A string of the root starting profession of the character. See skill tree for more information.
    4 KB (474 words) - 12:55, 24 January 2008
  • {{PageHeader|Profession|Artisan}} ||{{Profession}}
    14 KB (1,683 words) - 16:45, 27 November 2010
  • 00 00 //Profession Tag
    7 KB (729 words) - 16:54, 27 January 2014
  • *[[Artisan (Profession)|Artisan]] *[[Brawler (Profession)|Brawler]]
    7 KB (820 words) - 22:30, 24 August 2007
  • |{{a_string}}|'''Profession Title'''
    5 KB (494 words) - 17:53, 7 January 2008
  • * Defensive Modifiers will have a hard cap with profession template stacking. Defense stacking will no longer stack beyond the intende Profession Combat / Medic Doctor / Medic
    26 KB (4,208 words) - 19:47, 29 December 2006
  • ...xies. Once the current tutorial has finished, new players will have novice profession quests to complete that will make being a new player more fulfilling. Profession: Droid Engineer
    8 KB (1,289 words) - 03:00, 20 January 2007
  • Publish 8.1 brings us the Image Designer profession enhancements ...ooths grant the ability to facilitate the new stat migration aspect of the profession and reduces the amount of time needed to perform an ID change in half.
    3 KB (515 words) - 03:08, 20 January 2007
  • Profession: Bounty Hunter Profession: Combat Medic
    15 KB (2,538 words) - 03:15, 20 January 2007
  • Profession: Bounty Hunter Profession: Combat Medic
    2 KB (334 words) - 03:15, 20 January 2007
  • Profession: Jedi
    10 KB (1,766 words) - 03:24, 20 January 2007
  • Profession: Jedi
    1,004 bytes (157 words) - 03:25, 20 January 2007
  • Profession: Bounty Hunter Profession: Jedi
    3 KB (549 words) - 03:25, 20 January 2007
  • Profession Entertainer Profession Pilots
    5 KB (800 words) - 03:56, 20 January 2007
  • Profession: Shipwright
    5 KB (702 words) - 03:56, 20 January 2007
  • Profession: Pilots Profession Shipwright
    10 KB (1,600 words) - 03:56, 20 January 2007
  • Profession: Droid Engineer Profession: Image Designer
    13 KB (2,021 words) - 03:56, 20 January 2007
  • ...now no-trade, and can only be equipped by players of the appropriate pilot profession.
    6 KB (1,005 words) - 03:58, 20 January 2007
  • Profession: Architect Profession: Armorsmith
    4 KB (576 words) - 03:57, 20 January 2007
  • Profession Smuggler Profession Combat Medic, Doctors and Medics
    6 KB (1,004 words) - 04:08, 20 January 2007
  • Profession: Ranger
    1 KB (141 words) - 04:11, 20 January 2007
  • === Chef Profession Revamped === The entire chef profession has been redesigned from the ground up. See below for details.
    16 KB (2,659 words) - 04:23, 20 January 2007
  • *Creature Handler: The creature handler profession has been re-organized. Among the many changes are: The "control level" skil
    20 KB (3,304 words) - 04:27, 20 January 2007
  • == Crafting Profession Changes ==
    19 KB (3,073 words) - 04:29, 20 January 2007
  • * The Politician profession is now live! In order to build a city you have to be a politician. Politici
    17 KB (2,627 words) - 04:37, 20 January 2007
  • ==Profession Dedicated== [http://www.sitepalace.com/swg/ SWG Profession Grind Guides]
    11 KB (1,632 words) - 17:05, 31 December 2007
  • ...Planet''']]||[[Image:Professions.jpg|thumb|500 px|'''Character Creation - Profession Selection''']]
    2 KB (241 words) - 18:05, 28 April 2007
  • {{PageHeader|Profession|Armorsmith}} ||{{Profession}}
    14 KB (1,731 words) - 11:22, 30 January 2011
  • {{PageHeader|Profession|Chef}} ||{{Profession}}
    6 KB (704 words) - 18:08, 23 October 2010
  • {{PageHeader|Profession|Carbineer}} ||{{Profession}}
    6 KB (778 words) - 16:03, 12 August 2009
  • {{PageHeader|Profession|Droid Engineer}} ||{{Profession}}
    13 KB (1,610 words) - 10:44, 31 May 2010
  • {{PageHeader|Profession|Merchant }} ||{{Profession}}
    5 KB (729 words) - 20:32, 30 May 2010
  • {{PageHeader|Profession|Weaponsmith}} ||{{Profession}}
    10 KB (1,295 words) - 16:28, 4 July 2011
  • {{PageHeader|Profession|Architect}} ||{{Profession}}
    16 KB (2,094 words) - 13:34, 30 October 2010
  • ...ttempt. Curiously enough, all crafting station schematics in the architect profession use only the artisan experimentation value.
    701 bytes (84 words) - 17:02, 22 March 2008
  • {{PageHeader|Profession|Marksman}} ||{{Profession}}
    20 KB (2,868 words) - 10:46, 25 July 2011
  • {{PageHeader|Profession|Medic}} ||{{Profession}}
    9 KB (1,093 words) - 13:18, 11 September 2009
  • {{PageHeader|Profession|Entertainer}} ||{{Profession}}
    8 KB (966 words) - 19:01, 17 May 2010
  • {{PageHeader|Profession|Brawler}} ||{{Profession}}
    12 KB (1,568 words) - 13:51, 30 October 2010
  • {{PageHeader|Profession|Politician}} ||{{Profession}}
    7 KB (882 words) - 14:14, 30 October 2010
  • {{PageHeader|Profession|Scout}} ||{{Profession}}
    6 KB (746 words) - 05:27, 31 August 2009
  • {{PageHeader|Profession|Bounty Hunter}} ||{{Profession}}
    7 KB (956 words) - 13:46, 30 October 2010
  • {{PageHeader|Profession|Bio-Engineer}} ||{{Profession}}
    8 KB (889 words) - 10:53, 30 May 2010
  • {{PageHeader|Profession|Ranger}} ||{{Profession}}
    5 KB (651 words) - 14:18, 30 October 2010
  • {{PageHeader|Profession|Dancer}} ||{{Profession}}
    8 KB (1,001 words) - 00:15, 8 September 2009
  • {{PageHeader|Profession|Doctor}} ||{{Profession}}
    11 KB (1,535 words) - 13:58, 30 October 2010
  • {{PageHeader|Profession|Fencer}} ||{{Profession}}
    7 KB (861 words) - 11:58, 19 September 2008
  • {{PageHeader|Profession|Image Designer}} ||{{Profession}}
    2 KB (309 words) - 07:09, 6 September 2009
  • {{PageHeader|Profession|Musician}} ||{{Profession}}
    7 KB (894 words) - 16:29, 29 May 2010
  • {{PageHeader|Profession|Pikeman}} ||{{Profession}}
    6 KB (791 words) - 14:02, 30 October 2010
  • {{PageHeader|Profession|Pistoleer}} ||{{Profession}}
    6 KB (745 words) - 14:08, 30 October 2010
  • {{PageHeader|Profession|Combat Medic}} ||{{Profession}}
    13 KB (1,805 words) - 17:27, 29 May 2010
  • {{PageHeader|Profession|Commando}} ||{{Profession}}
    6 KB (701 words) - 18:29, 30 August 2010
  • {{PageHeader|Profession|Creature Handler}} ||{{Profession}}
    6 KB (802 words) - 04:56, 28 August 2009
  • {{PageHeader|Profession|Rifleman}} ||{{Profession}}
    6 KB (778 words) - 14:23, 30 October 2010
  • {{PageHeader|Profession|Alliance Starfighter Pilot}} ||{{Profession}}
    14 KB (1,779 words) - 00:22, 28 September 2008
  • {{PageHeader|Profession|Smuggler}} ||{{Profession}}
    6 KB (728 words) - 13:44, 12 September 2009
  • {{PageHeader|Profession|Shipwright}} ||{{Profession}}
    25 KB (3,552 words) - 18:00, 21 September 2008
  • {{PageHeader|Profession|Squad Leader}} ||{{Profession}}
    5 KB (707 words) - 14:26, 30 October 2010
  • {{PageHeader|Profession|Swordsman}} ||{{Profession}}
    10 KB (1,474 words) - 18:41, 21 September 2008
  • {{PageHeader|Profession|Tailor}} ||{{Profession}}
    19 KB (2,365 words) - 20:36, 19 May 2010
  • {{PageHeader|Profession|Teras Kasi Artist}} ||{{Profession}}
    7 KB (866 words) - 14:30, 30 October 2010
  • {{PageHeader|Profession|Imperial Navy Pilot}} ||{{Profession}}
    13 KB (1,814 words) - 08:46, 28 September 2008
  • {{PageHeader|Profession|Freelance Pilot}} ||{{Profession}}
    11 KB (1,456 words) - 00:29, 28 September 2008
  • {{PageHeader|Profession|Lightsaber}} ||{{Profession}}
    15 KB (1,844 words) - 21:07, 29 September 2008
  • {{PageHeader|Profession|Force Powers}} ||{{Profession}}
    8 KB (954 words) - 11:36, 29 September 2008
  • {{PageHeader|Profession|Force Healing}} ||{{Profession}}
    10 KB (1,249 words) - 22:57, 28 September 2008
  • {{PageHeader|Profession|Force Enhancement}} ||{{Profession}}
    7 KB (929 words) - 11:16, 29 September 2008
  • {{PageHeader|Profession|Combat Prowess}} ||{{Profession}}
    2 KB (275 words) - 10:52, 28 September 2008
  • {{PageHeader|Profession|Crafting Mastery}} ||{{Profession}}
    2 KB (275 words) - 11:04, 28 September 2008
  • {{PageHeader|Profession|Enhanced Reflexes}} ||{{Profession}}
    2 KB (309 words) - 11:18, 28 September 2008
  • {{PageHeader|Profession|Heightened Senses}} ||{{Profession}}
    3 KB (303 words) - 11:25, 28 September 2008
  • ...any one particular weapon style (eventually choosing to learn a specialist profession) or pursue them all.
    3 KB (414 words) - 15:51, 15 May 2010
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (414 words) - 07:39, 18 September 2007
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (414 words) - 07:41, 18 September 2007
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (413 words) - 07:42, 18 September 2007
  • ...eed. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    3 KB (417 words) - 07:28, 18 September 2007
  • ...age. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    6 KB (837 words) - 18:03, 28 August 2009
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    26 KB (3,617 words) - 15:04, 18 September 2007
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (775 words) - 01:10, 17 January 2008
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (773 words) - 08:21, 16 September 2007
  • ||{{Profession}} == Profession Overview ==
    2 KB (231 words) - 13:10, 17 August 2010
  • ||{{Profession}} == Profession Overview ==
    2 KB (207 words) - 19:22, 16 August 2010
  • ||{{Profession}} == Profession Overview ==
    3 KB (335 words) - 12:32, 13 August 2009
  • [[Testing - Badges - Profession|Profession]]<br>
    852 bytes (134 words) - 09:32, 2 June 2007
  • |...has mastered the Fencer profession.||Not Tested||Name||Name |...has mastered the Swordsman Profession.||Not Tested||Name||Name
    3 KB (379 words) - 10:17, 2 June 2007
  • |...has been recognized as being a tribute to their profession.||Not Tested||Name||Name
    1 KB (179 words) - 19:29, 29 January 2011
  • `profession` varchar(45) character set latin1 NOT NULL,
    997 bytes (113 words) - 00:27, 15 June 2007
  • == Profession Dancer == == Profession Musician ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <span style="color:#005288; font-size:200%;">'''Professions - Profession Name'''</span> ||{{Profession}}
    4 KB (486 words) - 19:34, 23 August 2009
  • ...enu option labeled "Profession Quests" and then choose the submenu for the profession about which you are ready to learn.  And remember that I am authorized to ||menu_quests||/string/en/||new_player.stf||internal_command_string||Profession Quests||Patch 12||Examples
    62 KB (9,755 words) - 19:03, 30 August 2011
  • ...cked up your first skill.  There are many skills to master in your chosen profession and there are advanced professions that only open up once you have mastered ...a different profession, either instead of or in addition to your starting profession.  Once you are in the world, stat migration is a slow process:  Gradually
    61 KB (9,273 words) - 23:34, 26 August 2011
  • Profession->Architect Title->Master = crafting_architect_master Profession->Architect Title->Any = crafting_architect
    2 KB (277 words) - 11:01, 6 July 2007
  • ||%KU||your profession title ||%KT||your target's profession title
    66 KB (9,615 words) - 22:58, 25 August 2007
  • ||{{ProfessionTagOther|Profession}}
    5 KB (649 words) - 21:15, 30 August 2009
  • ...age. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    6 KB (859 words) - 12:47, 20 August 2011
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    6 KB (880 words) - 21:20, 4 September 2011
  • Roleplayers typically build a character around a profession and an
    15 KB (2,498 words) - 04:17, 22 August 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * initial max damage = (weapon max damage + damage stat) * profession damage mod *
    23 KB (3,300 words) - 04:21, 22 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 04:15, 24 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 02:41, 24 August 2007
  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
    30 KB (5,078 words) - 04:38, 24 August 2007
  • * Intimidation 1 & 2 in the brawler profession In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier af
    6 KB (723 words) - 11:13, 11 March 2009
  • {{PageHeader|Profession|Force Defense}} ||{{Profession}}
    3 KB (417 words) - 22:56, 28 September 2008
  • ...modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer'
    4 KB (467 words) - 20:33, 6 March 2009
  • =Profession Groups=
    16 KB (2,006 words) - 22:30, 26 August 2011
  • == Profession Overview ==
    682 bytes (73 words) - 06:14, 20 April 2008
  • ...bilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they adva
    4 KB (487 words) - 01:27, 7 September 2009
  • I will assume they are the same as the other Master Profession abilities until new evidence is uncovered to show otherwise.
    11 KB (1,565 words) - 22:17, 6 September 2009
  • == Factory Crate Sizes by Profession ==
    11 KB (1,352 words) - 14:33, 25 June 2009
  • ||%KU||your profession title ||%KT||your target's profession title
    1 KB (199 words) - 02:45, 26 August 2007
  • ||{{ProfessionTagOther|Profession}}
    3 KB (320 words) - 23:07, 13 March 2008
  • ||{{ProfessionTagOther|Profession}}
    3 KB (314 words) - 09:17, 28 August 2007
  • ||{{ProfessionTagOther|Profession}}
    1 KB (77 words) - 23:07, 13 March 2008
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (768 words) - 08:23, 16 September 2007
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (768 words) - 08:23, 16 September 2007
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (772 words) - 08:24, 16 September 2007
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (772 words) - 08:24, 16 September 2007
  • ...ctions that complement their performances. The droids are specific to each profession and only players who are trained in dancer or musician may use them. Click
    3 KB (290 words) - 22:53, 5 September 2009
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    26 KB (3,623 words) - 15:07, 18 September 2007
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (411 words) - 07:41, 18 September 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    26 KB (3,619 words) - 15:06, 18 September 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    26 KB (3,624 words) - 15:05, 18 September 2007
  • This modifier increases the chance of succesfully executing the Brawler profession's warcry command.
    389 bytes (42 words) - 05:49, 30 August 2007
  • ...r secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player mus Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    4 KB (487 words) - 20:24, 9 March 2009
  • ...r secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a block defense to go off, a player must Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    4 KB (530 words) - 07:50, 12 March 2009
  • ...r secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a counterattack defense to go off, a pla Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    5 KB (597 words) - 07:51, 12 March 2009
  • Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    5 KB (625 words) - 20:26, 9 March 2009
  • This modifier will increase your chance of successfully using the Ranger profession's rescue command.
    885 bytes (104 words) - 01:46, 6 September 2007
  • ...trength of the buff depends on advancement in the Technique line of either profession.
    10 KB (1,691 words) - 14:39, 20 September 2007
  • ...trength of the buff depends on advancement in the Technique line of either profession.
    21 KB (3,559 words) - 15:15, 20 September 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    27 KB (3,656 words) - 17:27, 21 September 2007
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    27 KB (3,684 words) - 16:07, 21 September 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 05:11, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 06:08, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 07:02, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 07:25, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 07:37, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 09:21, 31 August 2007
  • ...otly debated topic. I think it's one of the main draws of the Squad Leader profession yet few seem to know what it does and a great many believe it's not working
    6 KB (1,026 words) - 09:51, 31 August 2007
  • ...ion...anyone who is a Commando knows that the biggest bane of the Commando profession are misses.
    8 KB (1,493 words) - 09:53, 31 August 2007
  • ...otly debated topic. I think it's one of the main draws of the Squad Leader profession yet few seem to know what it does and a great many believe it's not working
    6 KB (1,026 words) - 09:57, 31 August 2007
  • ...otly debated topic. I think it's one of the main draws of the Squad Leader profession yet few seem to know what it does and a great many believe it's not working
    2 KB (386 words) - 09:58, 31 August 2007
  • ...otly debated topic. I think it's one of the main draws of the Squad Leader profession yet few seem to know what it does and a great many believe it's not working
    6 KB (1,026 words) - 09:59, 31 August 2007
  • ...ies are something every character can use in Star Wars Galaxies. The Scout profession has a number of abilities which improve the gaming experience for players. ...ealth and action wounds through the use of camps. Scouts are also the only profession which can harvest resources off the bodies of fallen creatures.
    4 KB (734 words) - 11:50, 1 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 12:18, 1 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 12:29, 1 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 01:16, 2 September 2007
  • ...o know that there are people like me who intend to use mask scent in their profession. I've found this experience to be invaluable. I can sneak up on a single re
    6 KB (1,104 words) - 11:44, 2 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 11:55, 2 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 11:56, 5 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 14:50, 5 September 2007
  • Where do I find some guides on the Ranger profession? Select the Ranger profession, and the Any title
    19 KB (3,219 words) - 01:42, 6 September 2007
  • Welcome to Ranger profession! The Ranger profession consists of skills that allow a Ranger to stay in the wilderness for extend
    7 KB (1,125 words) - 01:45, 6 September 2007
  • ...the biggest problem with Merchant is the insistance on having 4 paths to a profession. You could merge all four paths into two paths or even one without anyone c
    21 KB (3,516 words) - 04:55, 8 September 2007
  • ...the biggest problem with Merchant is the insistance on having 4 paths to a profession. You could merge all four paths into two paths or even one without anyone c
    5 KB (853 words) - 04:59, 8 September 2007
  • DocSavag's Guide to the Merchant Profession ...can be small shops of any kind of merchandise. The toolset of the merchant profession is intended to empower merchants to sell things in an efficient and continu
    18 KB (3,324 words) - 05:01, 8 September 2007
  • ...ou. One of the things that makes Creature Handler an exciting and engaging profession are the many subtle nuances and game play approaches possible. As someone o ...vice Creature Handler are Exploration IV and Hunting IV (both in the Scout profession). Both the Hunting and Exploration disciplines require Scout XP (as does th
    26 KB (4,748 words) - 13:25, 8 September 2007
  • ...st off you need to Master the Hunting and Exploration columns of the Scout Profession, and then you need 17500 Scouting experience, you can advance through all o Advancing in the Creature Handler Profession:
    16 KB (2,942 words) - 13:32, 8 September 2007
  • ...in combat while mounted, but you will be unable to use any of your special profession moves. In addition to being limited to default attacks, your mount will dra
    3 KB (538 words) - 13:48, 8 September 2007
  • ...ou. One of the things that makes Creature Handler an exciting and engaging profession are the many subtle nuances and game play approaches possible. As someone o ...vice Creature Handler are Exploration IV and Hunting IV (both in the Scout profession). Both the Hunting and Exploration disciplines require Scout XP (as does th
    26 KB (4,748 words) - 13:48, 8 September 2007
  • ...ou. One of the things that makes Creature Handler an exciting and engaging profession are the many subtle nuances and game play approaches possible. As someone o ...vice Creature Handler are Exploration IV and Hunting IV (both in the Scout profession). Both the Hunting and Exploration disciplines require Scout XP (as does th
    26 KB (4,748 words) - 14:00, 8 September 2007
  • ...st off you need to Master the Hunting and Exploration columns of the Scout Profession, and then you need 17500 Scouting experience, you can advance through all o Advancing in the Creature Handler Profession:
    16 KB (2,942 words) - 14:02, 8 September 2007
  • ...in combat while mounted, but you will be unable to use any of your special profession moves. In addition to being limited to default attacks, your mount will dra
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  • ...her players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and u
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  • ...could perhaps send the player to another prompt if they have mastered the profession...
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  • ...could perhaps send the player to another prompt if they have mastered the profession...
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  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
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  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
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  • The Medic Profession Tree These installments describe the four branches of the Medic Profession and their individual levels. Abilities, skills and schematics are introduce
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  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
    24 KB (4,243 words) - 12:23, 15 September 2007
  • ...train in novice medic and concentrate on healing. Others focus on another profession and are medics on the side. You have 250 skill points to spend and novice m ...f you hate the crafting tool and still want to advance to an elite medical profession, try to gain access to a food & chemical factory which can be used to gain
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  • The Doctor Profession: for Holocron Users (Guide to Fast Progression) ...take, huh? Well, let me try to lay out some of the pros and cons for each profession (this is coming from a master doctor, so you might want to take this with a
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  • Profession Combat Medic, Doctors and Medics
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  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
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  • ...number of different ways. Roleplayers typically build a character around a profession and an identity they want to portray. Dabblers typically build characters f
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  • ...before achieving Investigation IV. Though Bounty Hunter was not my initial profession of choice, after trying out Smuggler and Commando which are/were broken at
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  • * 1 Profession badge 1) Master a profession (does not need to be an elite one)
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  • void InsertStarterItems(string profession, int _iRaceIndex, int character); Update to the profession table, see changelog for specifics.
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  • profession names were saved like column profession was spelled proffesion so sql query did never find items to add to the toon
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  • BEGENNING OF PROFESSION TABLE
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  • ...to the loss of the required skill.||Notification to the player that their profession title was removed after they surrendered the pre-requisite skill to maintai
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  • :* initial push of the admin profession
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  • ...amina so you can regenerate these faster. If you plan on playing a medical profession you will want high mind (and mind regeneration) since this is the primary s
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  • A: Fortunately, there is no way to completely afk macro yourself through the profession. However, there are some methods to avoid the tedium associated with starin Q: What are the other issues in the profession?
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  • ...racter’s starting stats by adding the species base value (Table2) to the profession default (Table3). These are pretty balanced starting values and I recommend The base species points can not be changed, but the profession defaults can be modified within a set range. These changes are called stat
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  • 1) Issue: Inter-profession Crafting Interdependency - Others dependent upon us: ...rom which to earn credits utilizing their skills and as this is our Novice Profession Requirement, it hinders our ability to earn credits as well.
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  • her faction standing, species, or anything else, use the Profession dropdown /who [profession ]: Lists all members of the given profession in the area.
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  • DocSavag's Guide to the Merchant Profession ...can be small shops of any kind of merchandise. The toolset of the merchant profession is intended to empower merchants to sell things in an efficient and continu
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  • ...the biggest problem with Merchant is the insistance on having 4 paths to a profession. You could merge all four paths into two paths or even one without anyone c
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  • == Non Jedi Profession Training == |Insert Profession Specific Intro Here
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  • ...in skill boxes in order to get closer to the Master level of your desired profession. ...in your Skills screen (CTRL+ S keys) . This screen arranges your skills by profession, and includes both skills you currently possess and those that you can lear
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  • ...Trainers are NPCs (Non-Player Characters) that can train you in a specific profession. ...can be found in every city, in a couple of locations, whereas the Advanced Profession trainers might be a bit harder to locate. Most often trainers can be found
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  • |General crafting experience; used by artisan profession for all branches except surveying line..
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  • ...elect OK and the training request is sent to the target. Selecting another profession will refresh the list and repopulate it similarly as before.
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  • ...allow characters characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) or to offer characters with these professi ..., ranged or melee defense, or any other skill mod you have from any combat profession or skill tape. These foods give a defensive benefit to any player, regardle
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  • ...g, creating. It's all in your hands. How can I help move you along in this profession?"<br>
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  • ...g, creating. It's all in your hands. How can I help move you along in this profession?"<br>
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  • Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
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  • ...slot component types and optional items, please visit the respective craft profession pages for:
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  • ...ized Crafting Tools using the Generic Crafting Tool and the Novice Artisan profession.
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  • ...aponsmiths learn the beginning set of skills to allow them to explore this profession.
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  • [[Category:Source Page]][[Category:Profession]]
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  • The profession has 7 types of experimentation and 7 types of assembly modifiers associated
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  • This attribute indicates which profession or skill ranking is required to be able to deed and use the blueprint. For
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  • ...Experimentation points are allocated to these items based upon which ever profession tier the schematic is learned in.
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  • tapes, apron, etc., on top of the skill points that come with the profession. See warning
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  • Scientists were beings who followed the profession of studying, and in some cases, manipulating the nature of the galaxy. They
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  • ||Profession Name ...s from the architecture and general crafting disciplines. A player in this profession can build structures including player venues, installations, and municipal
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  • ||'''[[Astromech200401020|Astromech - Profession (Novice) Stats - (20 October 2004)]]''' ||'''[[Astromech20050819|Astromech - Profession Statistics - (19 August 2005)]]'''
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  • There are four items available to the Lightsaber profession that can have multiple style variations for them. These are Training Lights
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  • ...pport skills grant special commands and abilities unavailable to any other profession. These special firing techniques may be used in conjunction with any Marks
    1 KB (121 words) - 12:39, 6 September 2008
  • ...pport skills grant special commands and abilities unavailable to any other profession. These special firing techniques may be used in conjunction with any Marks
    1 KB (134 words) - 12:39, 6 September 2008
  • ...pport skills grant special commands and abilities unavailable to any other profession. These special firing techniques may be used in conjunction with any Marks
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  • ...pport skills grant special commands and abilities unavailable to any other profession. These special firing techniques may be used in conjunction with any Marks
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  • ...hemistry and biology necessary to pursue a profession as a [[Bio-Engineer (Profession)|Bio-Engineer]].
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  • ...professions like [[Combat Medic (Profession)|Combat Medic]] and [[Doctor (Profession)|Doctor]].
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  • The discipline of trapping is as old as the Scouting profession. Whether the Scout is setting a trap for his evening meal, or for an encro
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  • ...an's chance to hit. At this level of mastery, a Rifleman becomes the only profession in the galaxy that can kill incapacitated targets from long range.
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  • '''[[Professions|Professions]] - [[Teras Kasi Artist (Profession)|Teras Kasi Artist]]'''
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  • '''[[Professions|Professions]] - [[Combat Prowess (Profession)|Combat Prowess]]'''
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  • Weapon certifications are granted at certain skill boxes in the profession trees. ...d to use that particular weapon. Lastly, players who have not trained in a profession skill box that the weapon uses cannot use specials associated with that wea
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  • ...ined from a variety of soruces; specialization in particular branches of a profession that utilizes a particular weapon that the player is using; Clothing attach * Skill Buff Stims (+10 to profession speed skill modifier)
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  • * Skill Buff Stims (+10 to profession accuracy skill modifier)
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  • ...l added to a character's personal CL. Every player, regardless of starting profession chosen, starts out with a private combat difficutly of 500 which makes this ...e level, they must equip a weapon that is linked to the type of experience/profession to which they wish to attack the creature with. A pistoleer would there fo
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  • That profession wise overall ability for ranged professions should be in the order of Rifle ...les, Heavy, Special Heavy and Grenades for ranged. Therefore to benefit by profession and weapon it would almost seem necessary to be a Carbineer or Bounty Hunte
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  • ...d Melee Damage Mitigation modifiers that the player obtains in their elite profession.
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  • ...d ranged defences a little. A frequently used macro by all that have melee profession is to loop CoB. ...rally what other professions have. This will give you an insight into what profession you’re duelling when you see him using a certain attack on you, ther
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  • ...e their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications. Sec
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  • ...cer. Dodge DOES NOT belong to Pistoleer. Dodge has nothing to do with your profession. Dodge is the secondary defense that every character receives at generation ...ld a single weapon, so I am limited to only one defense with only a single profession’s bonuses.
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  • ...rge difference after eating a +20 Pikatta Pie. A master of an elite combat profession may see a smaller percentage increase in missed attacks since the Pie's +20
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  • ...ew and old Warriors alike with any questions they may have about our great profession. Also note that this is a work in progress, and will continually change. ...s for TKA here, but they each have bonuses that my apply to whatever other profession you will be taking. Each race also has attribute bonuses that can help if u
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  • ...ent Defenses, these skills are more suicidal than practical. The Carbineer profession does not have sufficient offensive power to warrant the lack of Defenses cu ...-end PvE content and “dungeons”. It is highly unfair that this profession is unable to participate in the end game content.
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  • 15) Currently the swordsman profession has 17 moves, 7 area attacks, 5 head/mind attacks, and the general lunge1,2 ...tka toughness is 61 Swordsman toughness is 43, and at master Brawler each profession gets +5 to toughness.
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  • ...d ranged defences a little. A frequently used macro by all that have melee profession is to loop CoB. ...rally what other professions have. This will give you an insight into what profession you’re duelling when you see him using a certain attack on you, ther
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  • All players may utilize state defense modifiers, regardless of profession. State defenses are a roll against accuracy to see if a state is applied. E
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  • * Innate Profession bonuses ...s while using specific repair tools on items produced by or linked to that profession but there is no evidence supporting this.
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  • • Profession (bonus based on being a WS) • Profession (bonus based on being a WS) – The repair rates of a Master Weaponsmi
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  • ...Masters get 10 experimentation points, same as every other elite crafting profession. The pertinent stats are:
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  • The crafting profession of shipwright made its debut with JTL and has remained unchanged with the C
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  • The crafting profession of shipwright made its debut with JTL and has remained unchanged with the C
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  • '''Profession Trainers'''
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  • ...as sufficient Creature Knowledge skill modifiers from the scout and ranger profession trees or remain behind the scenes. Other statistics such as the target's HA
    12 KB (1,665 words) - 12:31, 25 September 2010
  • ...as sufficient Creature Knowledge skill modifiers from the scout and ranger profession trees or remain behind the scenes. Other statistics such as the target's HA
    10 KB (1,444 words) - 04:48, 6 August 2009
  • ...mission giving npcs. Each tab holds exclusive missions for its respective profession.
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  • ...ased weekly maintenance. New spec types are earned through the Politician profession. The city's spec can only be set once per week, although it can be disable
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  • * [[Helper Droid Profession Quests (Game Mechanics)|Profession Quests]]
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  • ...bilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they adva
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