Difference between revisions of "Tailor Clothing (Game Mechanics)"

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= Game Mechanics =
+
== Tailor Clothing Experimentation Mechanics ==
  
  
  
 +
Note On Crafter's Aprons:
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 +
 +
 +
The quality of the crafting tools which are ingredients for some of the aprons do count. You cannot use a crafting tool that has decayed - the schematic will not accept it. The functionality of these crafting tools doesn't matter at all.
 +
 +
== Items Affected ==
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 +
 +
{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
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== Bandolier ==
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[[Ammo Bandolier (Schematic)|Ammo Bandolier]]<br>
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[[Droidsmiths Tool Set (Schematic)|Droidsmith's Tool Set]]<br>
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[[Mercenary Bandolier (Schematic)|Mercenary Bandolier]]<br>
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[[Multipocket Bandolier (Schematic)|Multipocket Bandolier]]<br>
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[[Rank Sash (Schematic)|Rank Sash]]<br>
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[[Two-Strap Bandolier (Schematic)|Two-Strap Bandolier]]<br>
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[[Weaponsmiths Tool Set (Schematic)|Weaponsmith's Tool Set]]<br>
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 +
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|valign=top|
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== Belt ==
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[[Black Leather Belt (Schematic)|Black Leather Belt]]<br>
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[[Bristle Hide Belt (Schematic)|Bristle Hide Belt]]<br>
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[[Cartridge Belt (Schematic)|Cartridge Belt]]<br>
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[[Decorated Belt (Schematic)|Decorated Belt]]<br>
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[[Demolitionist's Belt (Schematic)|Demolitionist's Belt]]<br>
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[[Dignified Belt (Schematic)|Dignified Belt]]<br>
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[[Fancy Belt (Schematic)|Fancy Belt]]<br>
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[[Grenadier's Belt (Schematic)|Grenadier's Belt]]<br>
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[[Leather Belt (Schematic)|Leather Belt]]<br>
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[[Simplified Belt (Schematic)|Simplified Belt]]<br>
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[[Small Pocket Belt (Schematic)|Small Pocket Belt]]<br>
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[[Strap Belt (Schematic)|Strap Belt]]<br>
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[[Suit Belt (Schematic)|Suit Belt]]<br>
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[[Utility Belt (Schematic)|Utility Belt]]<br>
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[[Widebuckle Belt (Schematic)|Widebuckle Belt]]<br>
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[[Workman's Belt (Schematic)|Workman's Belt]]<br>
 +
 +
 +
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|valign=top|
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 +
== Bodysuit ==
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[[Fighter Flightsuit (Schematic)|Fighter Flightsuit]]<br>
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[[Heavy Flightsuit (Schematic)|Heavy Flightsuit]]<br>
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[[Infiltration Suit (Schematic)|Infiltration Suit]]<br>
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[[Ithorian Athletic Gear (Schematic)|Ithorian Athletic Gear]]<br>
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[[Ithorian Comfort-Flex (Schematic)|Ithorian Comfort-Flex]]<br>
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[[Ithorian Leather Gear (Schematic)|Ithorian Leather Gear]]<br>
 +
[[Ithorian Nath-Nath Ball Outfit (Schematic)|Ithorian Nath-Nath Ball Outfit]]<br>
 +
[[Ithorian Technical Suit (Schematic)|Ithorian Technical Suit]]<br>
 +
[[Ithorian Tight Fit Jumpsuit (Schematic)|Ithorian Tight Fit Jumpsuit]]<br>
 +
[[Reinforced Jumpsuit (Schematic)|Reinforced Jumpsuit]]<br>
 +
[[Revealing Fleshwrap (Schematic)|Revealing Fleshwrap]]<br>
 +
[[Tactical Skinsuit (Schematic)|Tactical Skinsuit]]<br>
 +
[[Trader's Flightsuit (Schematic)|Trader's Flightsuit]]<br>
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[[Transport Flightsuit (Schematic)|Transport Flightsuit]]<br>
 +
 +
 +
|valign=top|
 +
 +
== Cloak ==
 +
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[[Cloak (Hood Up) (Schematic)|Cloak (Hood Up)]]<br>
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[[Cloak (Schematic)|Cloak]]
 +
 +
 +
|-
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|valign=top|
 +
 +
== Dress ==
 +
 +
[[Cloaked Dress (Schematic)|Cloaked Dress]]<br>
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[[Councilman's Robe (Schematic)|Councilman's Robe]]<br>
 +
[[Decorative Dress (Schematic)|Decorative Dress]]<br>
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[[Doctor's Dress (Schematic)|Doctor's Dress]]<br>
 +
[[Elegant Gown (Schematic)|Elegant Gown]]<br>
 +
[[Exotic Leotard (Schematic)|Exotic Leotard]]<br>
 +
[[Exquisite Dancers Leotard (Schematic)|Exquisite Dancer's Leotard]]<br>
 +
[[Exquisite Gown (Schematic)|Exquisite Gown]]<br>
 +
[[Formal Gown (Schematic)|Formal Gown]]<br>
 +
[[Grand Ball Gown (Schematic)|Grand Ball Gown]]<br>
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[[Grand Healer's Robe (Schematic)|Grand Healer's Robe]]<br>
 +
[[Intricate Dress (Schematic)|Intricate Dress]]<br>
 +
[[Ithorian Elder's Dress (Schematic)|Ithorian Elder's Dress]]<br>
 +
[[Longsleeve Gown (Schematic)|Longsleeve Gown]]<br>
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[[Loose Dress (Schematic)|Loose Dress]]<br>
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[[Luxurious Gown (Schematic)|Luxurious Gown]]<br>
 +
[[Patterned Slip Dress (Schematic)|Patterned Slip Dress]]<br>
 +
[[Pleated Dress (Schematic)|Pleated Dress]]<br>
 +
[[Robe (Schematic)|Robe]]<br>
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[[Sleeveless Dress (Schematic)|Sleeveless Dress]]<br>
 +
[[Smock (Schematic)|Smock]]<br>
 +
 +
 +
|valign=top|
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 +
== Footwear ==
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[[Dress Shoes (Schematic)|Dress Shoes]]<br>
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[[Dress Slippers (Schematic)|Dress Slippers]]<br>
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[[High Quality Boots (Schematic)|High Quality Boots]]<br>
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[[Paneled Boots (Schematic)|Paneled Boots]]<br>
 +
[[Sandals (Schematic)|Sandals]]<br>
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[[Sneakers (Schematic)|Sneakers]]<br>
 +
[[Snow Boots (Schematic)|Snow Boots]]<br>
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[[Standard Boots (Schematic)|Standard Boots]]<br>
 +
[[Sturdy Boots (Schematic)|Sturdy Boots]]<br>
 +
[[Thermal Boots (Schematic)|Thermal Boots]]<br>
 +
[[Uniform Boots (Schematic)|Uniform Boots]]<br>
 +
[[Women's Shoes (Schematic)|Women's Shoes]]<br>
 +
 +
 +
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|valign=top|
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 +
== Handwear ==
 +
 +
[[Cold Weather Gloves (Schematic)|Cold Weather Gloves]]<br>
 +
[[Heavy Gloves (Schematic)|Heavy Gloves]]<br>
 +
[[Ithorian Leather Work Gloves (Schematic)|Ithorian Leather Work Gloves]]<br>
 +
[[Leather Gloves (Schematic)|Leather Gloves]]<br>
 +
[[Leather Work Gloves (Schematic)|Leather Work Gloves]]<br>
 +
[[Link-Steel Reinforced Gloves (Schematic)|Link-Steel Reinforced Gloves]]<br>
 +
[[Long Leather Gloves (Schematic)|Long Leather Gloves]]<br>
 +
[[Long Uniform Gloves (Schematic)|Long Uniform Gloves]]<br>
 +
[[Tipless Gloves (Schematic)|Tipless Gloves]]<br>
 +
[[Workman's Gloves (Schematic)|Workman's Gloves]]<br>
 +
 +
 +
|valign=top|
 +
 +
== Headwear ==
 +
 +
[[Bake Master's Cap (Schematic)|Bake Master's Cap]]<br>
 +
[[Decorative Headdress (Schematic)|Decorative Headdress]]<br>
 +
[[Grand Twi'lek Headpiece (Schematic)|Grand Twi'lek Headpiece]]<br>
 +
[[Ithorian Ceremonial Garb (Schematic)|Ithorian Ceremonial Garb]]<br>
 +
[[Ithorian Newsboy (Schematic)|Ithorian Newsboy]]<br>
 +
[[Ithorian Racing Gear (Schematic)|Ithorian Racing Gear]]<br>
 +
[[Ithorian Religious Cap (Schematic)|Ithorian Religious Cap]]<br>
 +
[[Kitchen Master's Hat (Schematic)|Kitchen Master's Hat]]<br>
 +
[[Large Headwrap (Schematic)|Large Headwrap]]<br>
 +
[[Lekku Ys'rak (Schematic)|Lekku Ys'rak]]<br>
 +
[[Pouffy Ithorian Chef Hat (Schematic)|Pouffy Ithorian Chef Hat]]<br>
 +
[[Small Ithorian Chef Hat (Schematic)|Small Ithorian Chef Hat]]<br>
 +
[[Sunguard (Schematic)|Sunguard]]<br>
 +
[[Swoop Helm (Schematic)|Swoop Helm ]]<br>
 +
[[Twi'lek Bone Crest (Schematic)|Twi'lek Bone Crest]]<br>
 +
[[Twi'lek Lekku Wrap (Schematic)|Twi'lek Lekku Wrap]]<br>
 +
[[Twi'lek Noble's Crest (Schematic)|Twi'lek Noble's Crest]]<br>
 +
[[Warm Hat (Schematic)|Warm Hat]]<br>
 +
 +
 +
 +
 +
|-
 +
|valign=top|
 +
 +
== Jacket ==
 +
 +
[[Belted Jacket (Schematic)|Belted Jacket]]<br>
 +
[[Chef's Apron (Schematic)|Chef's Apron]]<br>
 +
[[Cold Weather Jacket (Schematic)|Cold Weather Jacket]]<br>
 +
[[Desert Command Jacket (Schematic)|Desert Command Jacket]]<br>
 +
[[Dress Robe (Schematic)|Dress Robe]]<br>
 +
[[Dress Uniform Jacket (Schematic)|Dress Uniform Jacket]]<br>
 +
[[Flared Jacket (Schematic)|Flared Jacket]]<br>
 +
[[Heavy Reinforced Jacket (Schematic)|Heavy Reinforced Jacket]]<br>
 +
[[Ithorian Apron (Schematic)|Ithorian Apron]]<br>
 +
[[Ithorian Block Panel Jacket (Schematic)|Ithorian Block Panel Jacket]]<br>
 +
[[Ithorian Cargo Jacket (Schematic)|Ithorian Cargo Jacket]]<br>
 +
[[Ithorian Dress Jacket (Schematic)|Ithorian Dress Jacket]]<br>
 +
[[Ithorian Fade Pattern Jacket (Schematic)|Ithorian Fade Pattern Jacket]]<br>
 +
[[Ithorian Frilled Jacket (Schematic)|Ithorian Frilled Jacket]]<br>
 +
[[Ithorian Heavy Jacket (Schematic)|Ithorian Heavy Jacket]]<br>
 +
[[Ithorian Jazzy Jacket (Schematic)|Ithorian Jazzy Jacket]]<br>
 +
[[Ithorian Light Pullover (Schematic)|Ithorian Light Pullover]]<br>
 +
[[Ithorian Med Team Jacket (Schematic)|Ithorian Med Team Jacket]]<br>
 +
[[Ithorian Officer's Jacket (Schematic)|Ithorian Officer's Jacket]]<br>
 +
[[Ithorian Overshirt (Schematic)|Ithorian Overshirt]]<br>
 +
[[Ithorian Short Cargo Jacket (Schematic)|Ithorian Short Cargo Jacket]]<br>
 +
[[Ithorian Short Trim Jacket (Schematic)|Ithorian Short Trim Jacket]]<br>
 +
[[Ithorian Sports Pullover (Schematic)|Ithorian Sports Pullover]]<br>
 +
[[Ithorian Tech Jacket (Schematic)|Ithorian Tech Jacket]]<br>
 +
[[Ithorian Warm Jacket (Schematic)|Ithorian Warm Jacket]]<br>
 +
[[Long Formal Jacket (Schematic)|Long Formal Jacket]]<br>
 +
[[Padded Jacket (Schematic)|Padded Jacket]]<br>
 +
[[Pilot's Jacket (Schematic)|Pilot's Jacket]]<br>
 +
[[Reinforced Jacket (Schematic)|Reinforced Jacket]]<br>
 +
[[Reinforced Pullover (Schematic)|Reinforced Pullover ]]<br>
 +
[[Rugged Jacket (Schematic)|Rugged Jacket]]<br>
 +
[[Scout Jacket (Schematic)|Scout Jacket]]<br>
 +
[[Sleeveless Jacket (Schematic)|Sleeveless Jacket]]<br>
 +
[[Spec-Ops Duster (Schematic)|Spec-Ops Duster]]<br>
 +
[[Suit Jacket (Schematic)|Suit Jacket]]<br>
 +
[[Tight Jacket (Schematic)|Tight Jacket]]<br>
 +
[[Vested Jacket (Schematic)|Vested Jacket]]<br>
 +
[[Wooly Jacket (Schematic)|Wooly Jacket]]<br>
 +
 +
|valign=top|
 +
 +
== Pants ==
 +
 +
[[Basic Camos (Schematic)|Basic Camos]]<br>
 +
[[Bikini Leggings (Schematic)|Bikini Leggings]]<br>
 +
[[Comfortable Slacks (Schematic)|Comfortable Slacks]]<br>
 +
[[Crafter's Pants (Schematic)|Crafter's Pants]]<br>
 +
[[Desert Crawlers (Schematic)|Desert Crawlers]]<br>
 +
[[Dress Slacks (Schematic)|Dress Slacks]]<br>
 +
[[Hot Pants (Schematic)|Hot Pants]]<br>
 +
[[Infiltrator Leggings (Schematic)|Infiltrator Leggings]]<br>
 +
[[Ithorian Aquatic Pantaloon (Schematic)|Ithorian Aquatic Pantaloon]]<br>
 +
[[Ithorian Baggies (Schematic)|Ithorian Baggies]]<br>
 +
[[Ithorian Buckle Pants (Schematic)|Ithorian Buckle Pants]]<br>
 +
[[Ithorian Camos (Schematic)|Ithorian Camos]]<br>
 +
[[Ithorian Cargo Pants (Schematic)|Ithorian Cargo Pants]]<br>
 +
[[Ithorian Casual Shorts (Schematic)|Ithorian Casual Shorts]]<br>
 +
[[Ithorian Heavy Pantaloon (Schematic)|Ithorian Heavy Pantaloon]]<br>
 +
[[Ithorian Heavy Pants (Schematic)|Ithorian Heavy Pants]]<br>
 +
[[Ithorian Jungle Shorts (Schematic)|Ithorian Jungle Shorts]]<br>
 +
[[Ithorian Khakis (Schematic)|Ithorian Khakis]]<br>
 +
[[Ithorian Meshweave Pants (Schematic)|Ithorian Meshweave Pants]]<br>
 +
[[Ithorian Mystic Pants (Schematic)|Ithorian Mystic Pants]]<br>
 +
[[Ithorian Pants w/ Knee Pads (Schematic)|Ithorian Pants w/ Knee Pads]]<br>
 +
[[Ithorian Patrol Pants (Schematic)|Ithorian Patrol Pants]]<br>
 +
[[Ithorian Plated Pantaloon (Schematic)|Ithorian Plated Pantaloon]]<br>
 +
[[Ithorian Three Striped Pants (Schematic)|Ithorian Three Striped Pants]]<br>
 +
[[Ithorian Twin Striped Pants (Schematic)|Ithorian Twin Striped Pants]]<br>
 +
[[Large Pocket Pants (Schematic)|Large Pocket Pants]]<br>
 +
[[Lined Shorts (Schematic)|Lined Shorts]]<br>
 +
[[Padded Workpants (Schematic)|Padded Workpants]]<br>
 +
[[Pantaloons (Schematic)|Pantaloons]]<br>
 +
[[Paramilitary Camos (Schematic)|Paramilitary Camos]]<br>
 +
[[Pocketed Shorts (Schematic)|Pocketed Shorts]]<br>
 +
[[Quilted Pants (Schematic)|Quilted Pants]]<br>
 +
[[Reinforced Pants (Schematic)|Reinforced Pants]]<br>
 +
[[Ribbed Pants (Schematic)|Ribbed Pants]]<br>
 +
[[Short Skirt (Schematic)|Short Skirt]]<br>
 +
[[Short Wrap (Schematic)|Short Wrap]]<br>
 +
[[Slacks (Schematic)|Slacks]]<br>
 +
[[Strange Ithorian Pants (Schematic)|Strange Ithorian Pants]]<br>
 +
[[Striped Pants (Schematic)|Striped Pants]]<br>
 +
[[Striped Slacks (Schematic)|Striped Slacks]]<br>
 +
[[Thin Striped Pants (Schematic)|Thin Striped Pants]]<br>
 +
[[Winged Hawtpants (Schematic)|Winged Hawtpants]]<br>
 +
 +
 +
|valign=top|
 +
 +
== Robe ==
 +
 +
[[Double Robe (Schematic)|Double Robe]]<br>
 +
[[Grand Mayoral Robe (Schematic)|Grand Mayoral Robe]]<br>
 +
[[Gunman's Duster (Schematic)|Gunman's Duster]]<br>
 +
[[Ithorian Merchant's Robe (Schematic)|Ithorian Merchant's Robe]]<br>
 +
[[Ithorian Priest's Robe (Schematic)|Ithorian Priest's Robe]]<br>
 +
[[Robe of Honor (Schematic)|Robe of Honor]]<br>
 +
[[Wookiee Smock (Schematic)|Wookiee Smock]]<br>
 +
 +
|valign=top|
 +
 +
== Shirt ==
 +
 +
[[Casual Shirt (Schematic)|Casual Shirt]]<br>
 +
[[Dress Blouse (Schematic)|Dress Blouse]]<br>
 +
[[Dress Shirt (Schematic)|Dress Shirt]]<br>
 +
[[Flared Cuff Shirt (Schematic)|Flared Cuff Shirt]]<br>
 +
[[Flex-form Shirt (Schematic)|Flex-form Shirt]]<br>
 +
[[Formal Shirt (Schematic)|Formal Shirt]]<br>
 +
[[Formfitting Undershirt (Schematic)|Formfitting Undershirt]]<br>
 +
[[Ithorian Easy Fit Shirt (Schematic)|Ithorian Easy Fit Shirt]]<br>
 +
[[Ithorian Fade Dyed Shirt (Schematic)|Ithorian Fade Dyed Shirt]]<br>
 +
[[Ithorian Fiery Shirt (Schematic)|Ithorian Fiery Shirt]]<br>
 +
[[Ithorian Frilly Shirt (Schematic)|Ithorian Frilly Shirt]]<br>
 +
[[Ithorian Half Sweater (Schematic)|Ithorian Half Sweater]]<br>
 +
[[Ithorian Knitted Shirt (Schematic)|Ithorian Knitted Shirt]]<br>
 +
[[Ithorian Mystic Shirt (Schematic)|Ithorian Mystic Shirt]]<br>
 +
[[Ithorian Sport Shirt (Schematic)|Ithorian Sport Shirt]]<br>
 +
[[Ithorian Supported Shirt (Schematic)|Ithorian Supported Shirt]]<br>
 +
[[Ithorian Tight Fit Shirt (Schematic)|Ithorian Tight Fit Shirt]]<br>
 +
[[Ithorian Two Tone Shirt (Schematic)|Ithorian Two Tone Shirt]]<br>
 +
[[Leather Trim Shirt (Schematic)|Leather Trim Shirt]]<br>
 +
[[Light Bustier (Schematic)|Light Bustier]]<br>
 +
[[Lined Workshirt (Schematic)|Lined Workshirt]]<br>
 +
[[Longsleeve Shirt (Schematic)|Longsleeve Shirt]]<br>
 +
[[Low-Cut Top (Schematic)|Low-Cut Top]]<br>
 +
[[Metal Bikini (Schematic)|Metal Bikini]]<br>
 +
[[Muscle Shirt (Schematic)|Muscle Shirt]]<br>
 +
[[Plain Shirt (Schematic)|Plain Shirt]]<br>
 +
[[Reinforced Work Shirt (Schematic)|Reinforced Work Shirt]]<br>
 +
[[Revealing Bikini (Schematic)|Revealing Bikini]]<br>
 +
[[Revealing Top (Schematic)|Revealing Top]]<br>
 +
[[Ribbed Shirt (Schematic)|Ribbed Shirt]]<br>
 +
[[Sidebuttoned Shirt (Schematic)|Sidebuttoned Shirt]]<br>
 +
[[Small Bustier (Schematic)|Small Bustier]]<br>
 +
[[Sports Bustier (Schematic)|Sports Bustier]]<br>
 +
[[Sports Wrap (Schematic)|Sports Wrap]]<br>
 +
[[Suit Shirt (Schematic)|Suit Shirt]]<br>
 +
[[Trim Lined Shirt (Schematic)|Trim Lined Shirt]]<br>
 +
[[Wooly Shirt (Schematic)|Wooly Shirt]]<br>
 +
 +
 +
|-
 +
|valign=top|
 +
 +
== Skirt ==
 +
 +
[[Belted Skirt (Schematic)|Belted Skirt]]<br>
 +
[[Decorative Skirt (Schematic)|Decorative Skirt]]<br>
 +
[[Extremely Revealing Skirt (Schematic)|Extremely Revealing Skirt]]<br>
 +
[[Fashionably Pleated Skirt (Schematic)|Fashionably Pleated Skirt]]<br>
 +
[[Ithorian Hemmed Skirt (Schematic)|Ithorian Hemmed Skirt]]<br>
 +
[[Ithorian Patterned Skirt (Schematic)|Ithorian Patterned Skirt]]<br>
 +
[[Ithorian Striped Skirt (Schematic)|Ithorian Striped Skirt]]<br>
 +
[[Modest Skirt (Schematic)|Modest Skirt]]<br>
 +
[[Noble Skirt (Schematic)|Noble Skirt]]<br>
 +
[[Pleated Skirt (Schematic)|Pleated Skirt]]<br>
 +
[[Refined Skirt (Schematic)|Refined Skirt]]<br>
 +
[[Thin Pleated Skirt (Schematic)|Thin Pleated Skirt]]<br>
 +
[[Two-Tone Formal Skirt (Schematic)|Two-Tone Formal Skirt]]<br>
 +
 +
|valign=top|
 +
 +
== Vest ==
 +
 +
[[Belted Vest (Schematic)|Belted Vest]]<br>
 +
[[Cargo Vest (Schematic)|Cargo Vest]]<br>
 +
[[Crafters Apron Architect (Schematic)|Crafter's Apron]]<br>
 +
[[Crafters Apron Chef (Schematic)|Crafter's Apron]]<br>
 +
[[Crafters Apron Medic (Schematic)|Crafter's Apron]]<br>
 +
[[Crafters Apron Tailor (Schematic)|Crafter's Apron]]<br>
 +
[[Crested Vest (Schematic)|Crested Vest]]<br>
 +
[[Decorative Vest (Schematic)|Decorative Vest]]<br>
 +
[[Long Vest (Schematic)|Long Vest]]<br>
 +
[[Mangy Vest (Schematic)|Mangy Vest]]<br>
 +
[[Padded Pullover (Schematic)|Padded Pullover]]<br>
 +
[[Pullover (Schematic)|Pullover]]<br>
 +
[[Short Vest (Schematic)|Short Vest]]<br>
 +
[[Simple Vest (Schematic)|Simple Vest ]]<br>
 +
 +
 +
|valign=top|
 +
 +
== Wearable Container ==
 +
 +
[[Bounty Hunter Pack (Schematic)|Bounty Hunter Pack]]<br>
 +
[[Lightweight Military Pack (Schematic)|Lightweight Military Pack]]<br>
 +
[[Military Travel Pack (Schematic)|Military Travel Pack]]<br>
 +
[[Spec-Ops Field Agent Pack (Schematic)|Spec-Ops Field Agent Pack]]<br>
 +
[[Spec-Ops Pack (Schematic)|Spec-Ops Pack]]<br>
 +
[[Tech Pack (Schematic)|Tech Pack]]<br>
 +
 +
 +
|valign=top|
 +
 +
== Wookiee Garb ==
 +
 +
 +
[[Crested Battle Padding (Schematic)|Crested Battle Padding]]<br>
 +
[[Decorative Waist Wrap (Schematic)|Decorative Waist Wrap]]<br>
 +
[[Heavy Shoulder Pad (Schematic)|Heavy Shoulder Pad]]<br>
 +
[[Patterned Wookiee Gloves (Schematic)|Patterned Wookiee Gloves]]<br>
 +
[[Sigiled Waist Wrap (Schematic)|Sigiled Waist Wrap]]<br>
 +
[[Weighted Waist Wrap (Schematic)|Weighted Waist Wrap]]<br>
 +
[[Wookiee Battle Padding (Schematic)|Wookiee Battle Padding]]<br>
 +
[[Wookiee Padded Gloves (Schematic)|Wookiee Padded Gloves]]<br>
 +
[[Wookiee Sage's Hood (Schematic)|Wookiee Sage's Hood]]<br>
 +
[[Wookiee Shoulder Pad (Schematic)|Wookiee Shoulder Pad]]<br>
 +
[[Wookiee Strapped Gloves (Schematic)|Wookiee Strapped Gloves]]<br>
 +
[[Wookiee Traveller's Helm (Schematic)|Wookiee Traveller's Helm]]<br>
 +
 +
 +
|}
 +
 +
 +
== Experimentation Lines ==
 +
 +
These items have no experimentation available.
 +
 +
 +
 +
== Item Attributes ==
 +
 +
 +
 +
 +
'''Variation Of:'''
 +
 +
 +
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
 +
 +
 +
For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
 +
General Item Mechanics]]
 +
 +
 +
 +
'''Condition:'''
 +
 +
This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
 +
 +
 +
'''Volumn:'''
 +
 +
Represents the current container contents of the Item.
 +
 +
For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
 +
 +
 +
 +
 +
'''Skill Mods:'''
 +
 +
This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25.  Player Crafted wearables are allowed up to 6 different modifiers on items.
 +
 +
 +
Attributes available to this category include:
 +
 +
{| border="0" width="100%" cellpadding=6
 +
|-
 +
|valign=top|
 +
* '''[[Alertness (Skill Modifier)|Alertness]]'''
 +
* '''[[Armor Assembly (Skill Modifier)|Armor Assembly]]'''
 +
* '''[[Armor Experimentation (Skill Modifier)|Armor Experimentation]]'''
 +
* '''[[Armor Repair (Skill Modifier)|Armor Repair]]'''
 +
* '''[[Artisan Assembly (Skill Modifier)|Artisan Assembly]]'''
 +
* '''[[Artisan Experimentation (Skill Modifier)|Artisan Experimentation]]'''
 +
* '''[[Battle Fatigue Healing (Dancing) (Skill Modifier)|Battle Fatigue Healing (Dancing)]]
 +
* '''[[Battle Fatigue Healing (Music) (Skill Modifier)|Battle Fatigue Healing (Music)]]
 +
* '''[[Berserk (Skill Modifier)|Berserk]]'''
 +
* '''[[Bleeding Resistance (Skill Modifier)|Bleeding Resistance]]'''
 +
* '''[[Camouflage (Skill Modifier)|Camouflage]]'''
 +
* '''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]'''
 +
* '''[[Carbine Accuracy While Moving (Skill Modifier)|Carbine Accuracy While Moving]]'''
 +
* '''[[Carbine Aiming (Skill Modifier)|Carbine Aiming]]'''
 +
* '''[[Carbine Speed (Skill Modifier)|Carbine Speed]]'''
 +
* '''[[Clothing Assembly (Skill Modifier)|Clothing Assembly]]'''
 +
* '''[[Clothing Experimentation (Skill Modifier)|Clothing Experimentation]]'''
 +
* '''[[Clothing Repair (Skill Modifier)|Clothing Repair]]'''
 +
* '''[[Combat Bleeding Defense (Skill Modifier)|Combat Bleeding Defense]]'''
 +
* '''[[Combat Medicine Assembly (Skill Modifier)|Combat Medicine Assembly]]'''
 +
* '''[[Combat Medicine Effectiveness (Skill Modifier)|Combat Medicine Effectiveness]]'''
 +
* '''[[Combat Medicine Experimentation (Skill Modifier)|Combat Medicine Experimentation]]'''
 +
* '''[[Combat Medicine Use (Skill Modifier)|Combat Medicine Use]]'''
 +
* '''[[Cover (Skill Modifier)|Cover]]'''
 +
* '''[[Creature Taming Bonus (Skill Modifier)|Creature Taming Bonus]]'''
 +
* '''[[Dancing Mind Enhancement (Skill Modifier)|Dancing Mind Enhancement]]
 +
* '''[[Defense vs. Blind (Skill Modifier)|Defense vs. Blind]]'''
 +
* '''[[Defense vs. Dizzy (Skill Modifier)|Defense vs. Dizzy]]'''
 +
* '''[[Defense vs. Intimidate (Skill Modifier)|Defense vs. Intimidate]]'''
 +
* '''[[Defense vs. Knockdown (Skill Modifier)|Defense vs. Knockdown]]'''
 +
* '''[[Defense vs. Posture Change (Down) (Skill Modifier)|Defense vs. Posture Change (Down)]]'''
 +
* '''[[Defense vs. Posture Change (Up) (Skill Modifier)|Defense vs. Posture Change (Up)]]'''
 +
* '''[[Defense vs. Stun (Skill Modifier)|Defense vs. Stun]]'''
 +
* '''[[Disease Resistance (Skill Modifier)|Disease Resistance]]'''
 +
* '''[[Droid Assembly (Skill Modifier)|Droid Assembly]]'''
 +
* '''[[Droid Complexity (Skill Modifier)|Droid Complexity]]'''
 +
* '''[[Droid Customization (Skill Modifier)|Droid Customization]]'''
 +
* '''[[Droid Experimentation (Skill Modifier)|Droid Experimentation]]'''
 +
* '''[[Droid Precision (Skill Modifier)|Droid Precision]]'''
 +
* '''[[Droid Speed (Skill Modifier)|Droid Speed]]'''
 +
* '''[[Fire Resistance (Skill Modifier)|Fire Resistance]]'''
 +
* '''[[Food Assembly (Skill Modifier)|Food Assembly]]'''
 +
* '''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''
 +
* '''[[Foraging (Skill Modifier)|Foraging]]'''
 +
* '''[[General Ranged Aiming (Skill Modifier)|General Ranged Aiming]]'''
 +
* '''[[Group Terrain Negotiation (Skill Modifier)|Group Terrain Negotiation]]'''
 +
* '''[[Healing Range (Skill Modifier)|Healing Range]]'''
 +
* '''[[Heavy Weapon Speed (Skill Modifier)|Heavy Weapon Speed]]'''
 +
* '''[[Heavy Weapon Accuracy (Skill Modifier)|Heavy Weapon Accuracy]]'''
 +
* '''[[Injury Treatment (Skill Modifier)|Injury Treatment]]'''
 +
* '''[[Injury Treatment Speed (Skill Modifier)|Injury Treatment Speed]]'''
 +
* '''[[Intimidation (Skill Modifier)|Intimidation]]'''
 +
* '''[[Instrument Assembly (Skill Modifier)|Instrument Assembly]]
 +
|valign=top|
 +
* '''[[Medical Foraging (Skill Modifier)|Medical Foraging]]'''
 +
* '''[[Medicine Assembly (Skill Modifier)|Medicine Assembly]]'''
 +
* '''[[Medicine Experimentation (Skill Modifier)|Medicine Experimentation]]'''
 +
* '''[[Melee Defense (Skill Modifier)|Melee Defense]]'''
 +
* '''[[One Handed Weapon Accuracy (Skill Modifier)|One Handed Weapon Accuracy]]'''
 +
* '''[[One Handed Melee Damage (Skill Modifier)|One Handed Melee Damage]]'''
 +
* '''[[One Handed Weapon Speed (Skill Modifier)|One Handed Weapon Speed]]'''
 +
* '''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]'''
 +
* '''[[Pistol Accuracy While Moving (Skill Modifier)|Pistol Accuracy While Moving]]'''
 +
* '''[[Pistol Accuracy While Standing (Skill Modifier)|Pistol Accuracy While Standing]]'''
 +
* '''[[Pistol Aiming (Skill Modifier)|Pistol Aiming]]'''
 +
* '''[[Pistol Speed (Skill Modifier)|Pistol Speed]]'''
 +
* '''[[Poison Resistance (Skill Modifier)|Poison Resistance]]'''
 +
* '''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]'''
 +
* '''[[Polearm Damage (Skill Modifier)|Polearm Damage]]'''
 +
* '''[[Polearm Speed (Skill Modifier)|Polearm Speed]]'''
 +
* '''[[Ranged Defense (Skill Modifier)|Ranged Defense]]'''
 +
* '''[[Ranged Injury Treatment Speed (Skill Modifier)|Ranged Injury Treatment Speed]]'''
 +
* '''[[Rescue (Skill Modifier)|Rescue]]'''
 +
* '''[[Rifle Accuracy (Skill Modifier)|Rifle Accuracy]]'''
 +
* '''[[Rifle Accuracy While Moving (Skill Modifier)|Rifle Accuracy While Moving]]'''
 +
* '''[[Rifle Aiming (Skill Modifier)|Rifle Aiming]]'''
 +
* '''[[Rifle Speed (Skill Modifier)|Rifle Speed]]'''
 +
* '''[[Steady Aim Bonus (Skill Modifier)|Steady Aim Bonus]]'''
 +
* '''[[Structure Assembly (Skill Modifier)|Structure Assembly]]'''
 +
* '''[[Structure Complexity (Skill Modifier)|Structure Complexity]]'''
 +
* '''[[Structure Experimentation (Skill Modifier)|Structure Experimentation]]'''
 +
* '''[[Surveying (Skill Modifier)|Surveying]]'''
 +
* '''[[Terrain Negotiation (Skill Modifier)|Terrain Negotiation]]'''
 +
* '''[[Thrown Weapon Accuracy (Skill Modifier)|Thrown Weapon Accuracy]]'''
 +
* '''[[Tracking Droid Effectiveness (Skill Modifier)|Tracking Droid Effectiveness]]'''
 +
* '''[[Tracking Droids (Skill Modifier)|Tracking Droids]]'''
 +
* '''[[Two Handed Melee Accuracy (Skill Modifier)|Two Handed Melee Accuracy]]'''
 +
* '''[[Two Handed Melee Damage (Skill Modifier)|Two Handed Melee Damage]]'''
 +
* '''[[Two Handed Melee Speed (Skill Modifier)|Two Handed Melee Speed]]'''
 +
* '''[[Unarmed Accuracy (Skill Modifier)|Unarmed Accuracy]]'''
 +
* '''[[Unarmed Damage (Skill Modifier)|Unarmed Damage]]'''
 +
* '''[[Unarmed Speed (Skill Modifier)|Unarmed Speed]]'''
 +
* '''[[Volley Fire Bonus (Skill Modifier)|Volley Fire Bonus]]'''
 +
* '''[[Warcry (Skill Modifier)|Warcry]]'''
 +
* '''[[Weapon Assembly (Skill Modifier)|Weapon Assembly]]'''
 +
* '''[[Weapon Experimentation (Skill Modifier)|Weapon Experimentation]]'''
 +
* '''[[Weapon Repair (Skill Modifier)|Weapon Repair]]'''
 +
* '''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]'''
 +
* '''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]'''
 +
* '''[[Wound Treatment (Skill Modifier)|Wound Treatment]]'''
 +
* '''[[Wound Treatment Speed (Skill Modifier)|Wound Treatment Speed]]'''
 +
|}
 +
 +
 +
 +
 +
 +
 +
 +
'''Sockets available'''
 +
 +
This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.
 +
 +
 +
 +
 +
 +
'''Object Creator:'''
 +
 +
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
 +
 +
[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 +
 +
 +
'''Serial Number:'''
 +
 +
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
 +
 +
 +
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 +
 +
'''***Special Note***'''
 +
 +
This attribute appears when a player places an item within an anti decay kit.
 +
 +
<br><br>
 +
 +
== Transferred Component Attributes ==
 +
 +
 +
The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels
 +
 +
The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br>
 +
 +
* '''Bleeding Defense'''  (Reinforced Fiberplast Panel)
 +
 +
Adding in  [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will carry over into the item as Bleed Resistance.
 +
 +
* '''Camouflage''' (Reinforced Fiberplast Panel)
 +
 +
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Cover''' (Reinforced Fiberplast Panel)
 +
 +
Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Defense vs. Stun''' (Reinforced Fiberplast Panel)
 +
 +
 +
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Injury Treatment''' (Synthetic Cloth)
 +
 +
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
 +
 +
 +
 +
* '''Intimidation ''' (Reinforced Fiberplast Panel)
 +
 +
 +
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Mask Scent''' (Reinforced Fiberplast Panel)
 +
 +
 +
Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Melee Defense''' (Reinforced Fiberplast Panel)
 +
 +
 +
Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Taming Vicious Creatures''' (Synthetic Cloth)
 +
 +
 +
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
 +
 +
 +
* '''Taming Wild Creatures''' (Synthetic Cloth)
 +
 +
 +
Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
 +
 +
 +
* '''Warcry''' (Reinforced Fiberplast Panel)
 +
 +
Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
 +
 +
* '''Wound Healing (Music)''' (Synthetic Cloth)
 +
 +
 +
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
 +
 +
* '''Wound Healing (Dancing)''' (Synthetic Cloth)
 +
 +
 +
 +
Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
 +
 +
 +
* '''Wound Treatment''' (Synthetic Cloth)
 +
 +
 +
Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
  
 
==Source References==
 
==Source References==

Latest revision as of 15:21, 12 May 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Tailor Clothing Experimentation Mechanics

Note On Crafter's Aprons:


The quality of the crafting tools which are ingredients for some of the aprons do count. You cannot use a crafting tool that has decayed - the schematic will not accept it. The functionality of these crafting tools doesn't matter at all.

Items Affected

Bandolier

Ammo Bandolier
Droidsmith's Tool Set
Mercenary Bandolier
Multipocket Bandolier
Rank Sash
Two-Strap Bandolier
Weaponsmith's Tool Set


Belt

Black Leather Belt
Bristle Hide Belt
Cartridge Belt
Decorated Belt
Demolitionist's Belt
Dignified Belt
Fancy Belt
Grenadier's Belt
Leather Belt
Simplified Belt
Small Pocket Belt
Strap Belt
Suit Belt
Utility Belt
Widebuckle Belt
Workman's Belt



Bodysuit

Fighter Flightsuit
Heavy Flightsuit
Infiltration Suit
Ithorian Athletic Gear
Ithorian Comfort-Flex
Ithorian Leather Gear
Ithorian Nath-Nath Ball Outfit
Ithorian Technical Suit
Ithorian Tight Fit Jumpsuit
Reinforced Jumpsuit
Revealing Fleshwrap
Tactical Skinsuit
Trader's Flightsuit
Transport Flightsuit


Cloak

Cloak (Hood Up)
Cloak


Dress

Cloaked Dress
Councilman's Robe
Decorative Dress
Doctor's Dress
Elegant Gown
Exotic Leotard
Exquisite Dancer's Leotard
Exquisite Gown
Formal Gown
Grand Ball Gown
Grand Healer's Robe
Intricate Dress
Ithorian Elder's Dress
Longsleeve Gown
Loose Dress
Luxurious Gown
Patterned Slip Dress
Pleated Dress
Robe
Sleeveless Dress
Smock


Footwear

Dress Shoes
Dress Slippers
High Quality Boots
Paneled Boots
Sandals
Sneakers
Snow Boots
Standard Boots
Sturdy Boots
Thermal Boots
Uniform Boots
Women's Shoes


Handwear

Cold Weather Gloves
Heavy Gloves
Ithorian Leather Work Gloves
Leather Gloves
Leather Work Gloves
Link-Steel Reinforced Gloves
Long Leather Gloves
Long Uniform Gloves
Tipless Gloves
Workman's Gloves


Headwear

Bake Master's Cap
Decorative Headdress
Grand Twi'lek Headpiece
Ithorian Ceremonial Garb
Ithorian Newsboy
Ithorian Racing Gear
Ithorian Religious Cap
Kitchen Master's Hat
Large Headwrap
Lekku Ys'rak
Pouffy Ithorian Chef Hat
Small Ithorian Chef Hat
Sunguard
Swoop Helm
Twi'lek Bone Crest
Twi'lek Lekku Wrap
Twi'lek Noble's Crest
Warm Hat



Jacket

Belted Jacket
Chef's Apron
Cold Weather Jacket
Desert Command Jacket
Dress Robe
Dress Uniform Jacket
Flared Jacket
Heavy Reinforced Jacket
Ithorian Apron
Ithorian Block Panel Jacket
Ithorian Cargo Jacket
Ithorian Dress Jacket
Ithorian Fade Pattern Jacket
Ithorian Frilled Jacket
Ithorian Heavy Jacket
Ithorian Jazzy Jacket
Ithorian Light Pullover
Ithorian Med Team Jacket
Ithorian Officer's Jacket
Ithorian Overshirt
Ithorian Short Cargo Jacket
Ithorian Short Trim Jacket
Ithorian Sports Pullover
Ithorian Tech Jacket
Ithorian Warm Jacket
Long Formal Jacket
Padded Jacket
Pilot's Jacket
Reinforced Jacket
Reinforced Pullover
Rugged Jacket
Scout Jacket
Sleeveless Jacket
Spec-Ops Duster
Suit Jacket
Tight Jacket
Vested Jacket
Wooly Jacket

Pants

Basic Camos
Bikini Leggings
Comfortable Slacks
Crafter's Pants
Desert Crawlers
Dress Slacks
Hot Pants
Infiltrator Leggings
Ithorian Aquatic Pantaloon
Ithorian Baggies
Ithorian Buckle Pants
Ithorian Camos
Ithorian Cargo Pants
Ithorian Casual Shorts
Ithorian Heavy Pantaloon
Ithorian Heavy Pants
Ithorian Jungle Shorts
Ithorian Khakis
Ithorian Meshweave Pants
Ithorian Mystic Pants
Ithorian Pants w/ Knee Pads
Ithorian Patrol Pants
Ithorian Plated Pantaloon
Ithorian Three Striped Pants
Ithorian Twin Striped Pants
Large Pocket Pants
Lined Shorts
Padded Workpants
Pantaloons
Paramilitary Camos
Pocketed Shorts
Quilted Pants
Reinforced Pants
Ribbed Pants
Short Skirt
Short Wrap
Slacks
Strange Ithorian Pants
Striped Pants
Striped Slacks
Thin Striped Pants
Winged Hawtpants


Robe

Double Robe
Grand Mayoral Robe
Gunman's Duster
Ithorian Merchant's Robe
Ithorian Priest's Robe
Robe of Honor
Wookiee Smock

Shirt

Casual Shirt
Dress Blouse
Dress Shirt
Flared Cuff Shirt
Flex-form Shirt
Formal Shirt
Formfitting Undershirt
Ithorian Easy Fit Shirt
Ithorian Fade Dyed Shirt
Ithorian Fiery Shirt
Ithorian Frilly Shirt
Ithorian Half Sweater
Ithorian Knitted Shirt
Ithorian Mystic Shirt
Ithorian Sport Shirt
Ithorian Supported Shirt
Ithorian Tight Fit Shirt
Ithorian Two Tone Shirt
Leather Trim Shirt
Light Bustier
Lined Workshirt
Longsleeve Shirt
Low-Cut Top
Metal Bikini
Muscle Shirt
Plain Shirt
Reinforced Work Shirt
Revealing Bikini
Revealing Top
Ribbed Shirt
Sidebuttoned Shirt
Small Bustier
Sports Bustier
Sports Wrap
Suit Shirt
Trim Lined Shirt
Wooly Shirt


Skirt

Belted Skirt
Decorative Skirt
Extremely Revealing Skirt
Fashionably Pleated Skirt
Ithorian Hemmed Skirt
Ithorian Patterned Skirt
Ithorian Striped Skirt
Modest Skirt
Noble Skirt
Pleated Skirt
Refined Skirt
Thin Pleated Skirt
Two-Tone Formal Skirt

Vest

Belted Vest
Cargo Vest
Crafter's Apron
Crafter's Apron
Crafter's Apron
Crafter's Apron
Crested Vest
Decorative Vest
Long Vest
Mangy Vest
Padded Pullover
Pullover
Short Vest
Simple Vest


Wearable Container

Bounty Hunter Pack
Lightweight Military Pack
Military Travel Pack
Spec-Ops Field Agent Pack
Spec-Ops Pack
Tech Pack


Wookiee Garb

Crested Battle Padding
Decorative Waist Wrap
Heavy Shoulder Pad
Patterned Wookiee Gloves
Sigiled Waist Wrap
Weighted Waist Wrap
Wookiee Battle Padding
Wookiee Padded Gloves
Wookiee Sage's Hood
Wookiee Shoulder Pad
Wookiee Strapped Gloves
Wookiee Traveller's Helm



Experimentation Lines

These items have no experimentation available.


Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition:

This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Skill Mods:

This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Player Crafted wearables are allowed up to 6 different modifiers on items.


Attributes available to this category include:




Sockets available

This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


***Special Note***

This attribute appears when a player places an item within an anti decay kit.



Transferred Component Attributes

The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels

The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.

  • Bleeding Defense (Reinforced Fiberplast Panel)

Adding in Constrictor Cloth and Coagulant Agents tissue components will carry over into the item as Bleed Resistance.

  • Camouflage (Reinforced Fiberplast Panel)

Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Cover (Reinforced Fiberplast Panel)

Adding in Visual Camouflage and Mimetic Circuitry tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Defense vs. Stun (Reinforced Fiberplast Panel)


Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Injury Treatment (Synthetic Cloth)

Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.


  • Intimidation (Reinforced Fiberplast Panel)


Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Mask Scent (Reinforced Fiberplast Panel)


Adding in Scent Camouflage and Scent Neutralization tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Melee Defense (Reinforced Fiberplast Panel)


Adding in Toughened Fibers and Tensile Resistance tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Taming Vicious Creatures (Synthetic Cloth)


Adding in Passive Tranquilizers and Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.


  • Taming Wild Creatures (Synthetic Cloth)


Adding in Passive Tranquilizers Active Tranquilizers tissue components will increase the value on this attribute in synthetic cloth.


  • Warcry (Reinforced Fiberplast Panel)

Adding in Confidence Cloth and Fear Release tissue components will increase the value on this attribute in reinforced fiberplast panels.

  • Wound Healing (Music) (Synthetic Cloth)


Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.

  • Wound Healing (Dancing) (Synthetic Cloth)


Adding in Myoflex Cloth Treatment and Enhanced Myoflex Treatment tissue components will increase the value on this attribute in synthetic cloth.


  • Wound Treatment (Synthetic Cloth)


Adding in Passive Biosensors and Active Biosensors tissue components will increase the value on this attribute in synthetic cloth.

Source References

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