Difference between revisions of "Inventory Mechanics (Game Mechanics))"
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− | {{Auction ( | + | {{Auction (Mech)}} |
− | {{Banking ( | + | {{Banking (Mech)}} |
− | {{Combat ( | + | {{Combat (Mech)}} |
− | {{Crafting ( | + | {{Crafting (Mech)}} |
− | {{Creatures / Pets / Mounts ( | + | {{Creatures / Pets / Mounts (Mech)}} |
− | {{ | + | {{Death & Cloning (Mech)}} |
− | {{Dungeons ( | + | {{Dungeons (Mech)}} |
− | {{ | + | {{Force Sensitive / Jedi (Mech)}} |
− | {{ | + | {{Friend List (Mech)}} |
− | {{ | + | {{Games (Mech)}} |
− | {{ | + | {{GCW (Mech)}} |
− | {{ | + | {{General Shared Messages (Mech)}} |
− | {{Items and Objects ( | + | {{Healing Mech)}} |
− | {{ | + | {{Items and Objects (Mech)}} |
− | {{Player Interactions ( | + | {{JTL (Mech)}} |
− | {{Player Structures | + | {{Logout Event (Mech)}} |
− | {{Player Cities ( | + | {{Matchmaking (Mech)}} |
− | {{Quests / Missions ( | + | {{Player Interactions (Mech)}} |
− | {{Resources ( | + | {{Player Structures Mech)}} |
− | {{Skills ( | + | {{Player Cities (Mech)}} |
− | {{Stat Migration ( | + | {{Quests / Missions (Mech)}} |
− | {{Travel ( | + | {{Resources (Mech)}} |
− | {{Tutorials ( | + | {{Skills (Mech)}} |
− | {{Unknown ( | + | {{Stat Migration (Mech)}} |
− | {{Using Innate Species Ability ( | + | {{Travel (Mech)}} |
− | {{Waypoint / Datapad ( | + | {{Tutorials (Mech)}} |
+ | {{Unknown (Mech)}} | ||
+ | {{Using Innate Species Ability (Mech)}} | ||
+ | {{Waypoint / Datapad (Mech)}} | ||
|} | |} | ||
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Death, Cloning & Insurance | Death, Cloning & Insurance | ||
+ | [[Inventory Messages (Game Messages)|Inventory & Container System Messenges]]<br> | ||
+ | [[Container Radials (Game Messages)|Container Radials]]<br> | ||
|valign=top| | |valign=top| | ||
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== Inventory Mechanics == | == Inventory Mechanics == | ||
− | + | Every player has a special container menu called the "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase. | |
Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit. | Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit. | ||
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|- | |- | ||
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− | [[image:Lightweightmilitarypack.jpg|200px|thumb|Inventory]] | + | || |
+ | [[image:Lightweightmilitarypack.jpg|200px|thumb|Player Inventory Window]] | ||
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− | + | Equipable containers on the other hand indirectly increase maximum allowable load by attaching their own content space. Like other equipped items, equipped containers do not take from the player's inventory allotment. | |
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If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. | If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. | ||
− | Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed. | + | Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed. |
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== Inventory Radials == | == Inventory Radials == | ||
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|Appears on crafting tool radial menus. | |Appears on crafting tool radial menus. | ||
| | | | ||
+ | |||
+ | |---- | ||
+ | ||deploy | ||
+ | ||/string/en/ | ||
+ | ||camp.stf | ||
+ | ||internal_command_string | ||
+ | ||Deploy | ||
+ | ||Appears on a camp radial while in the inventory. This allows the player to build the camp at the spot in which they use the radial. | ||
+ | || | ||
|---- | |---- | ||
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|Examine | |Examine | ||
|Appears on any object. Allows player to view the objects attributes or information. | |Appears on any object. Allows player to view the objects attributes or information. | ||
− | | | + | |[[Examine (Example)|Example]] |
|---- | |---- | ||
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|Destroy | |Destroy | ||
|Appears on any object in inventory. Allows players to destroy the item and remove it from inventory. | |Appears on any object in inventory. Allows players to destroy the item and remove it from inventory. | ||
− | | | + | |[[Destroy (Example)|Example]] |
|---- | |---- | ||
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|Drop | |Drop | ||
|Appears on any item in inventory where the player is allowed to drop items at. For instruments such places are player structures or taverns/cantinas. | |Appears on any item in inventory where the player is allowed to drop items at. For instruments such places are player structures or taverns/cantinas. | ||
− | | | + | |[[Drop (Example)|Example]] |
|---- | |---- | ||
|item_equip | |item_equip | ||
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|internal_command_string | |internal_command_string | ||
|Use Deed | |Use Deed | ||
− | |Appears on any usable deed. Using this will initiate build mode for structures. | + | |Appears on any usable structure deed. Using this will initiate build mode for structures. |
| | | | ||
|---- | |---- | ||
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|internal_command_string | |internal_command_string | ||
|Use | |Use | ||
− | |Appears as default radial on force | + | |Appears as default radial on the village quest force crystals. |
| | | | ||
|---- | |---- | ||
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|internal_command_string | |internal_command_string | ||
|Use on Target | |Use on Target | ||
− | |Appears on radial menu for using pet vitality packs and stims/droid repair kits | + | |Appears on radial menu for using various objects that can be used on other targets in reticle such as pet vitality packs and stims/droid repair kits. |
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|---- | |---- | ||
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|internal_command_string | |internal_command_string | ||
|Use on Other | |Use on Other | ||
− | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets | + | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another player is currently in reticle. If no valid friendly target is specified then the default is to heal the player if there is damage. |
| | | | ||
|---- | |---- | ||
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|internal_command_string | |internal_command_string | ||
|Use on Self | |Use on Self | ||
− | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets | + | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another target is currently in reticle. Using this option will elect to heal the player and not their target. |
| | | | ||
|---- | |---- | ||
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|Tame | |Tame | ||
|Appears on any creature or droid pet deed. This will convert the deed into a datapad form for the pet. | |Appears on any creature or droid pet deed. This will convert the deed into a datapad form for the pet. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | |release_creatures | ||
+ | |/string/en/ | ||
+ | |lair_n.stf | ||
+ | |internal_command_string | ||
+ | |Release Creatures | ||
+ | |Radial Option available on creature habitat items crafted by artisans. Using this will create an effect around the player as the contents are let out. | ||
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|internal_command_string | |internal_command_string | ||
|Retrieve Item From Kit | |Retrieve Item From Kit | ||
− | | | + | |Radial that displays when the player has an item in the anti decay kit. Clicking this will recover the anti decay kit and the item that was inside it. |
| | | | ||
|---- | |---- | ||
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|Split | |Split | ||
|Appears on any factory crate or resource object that has 2 or more units left in it. Using this will create a prompt which will ask the user to designate how many items the object will be seperated into. The crate or resource will then be split into the designated amounts and appear in inventory as seperate objects/crates. | |Appears on any factory crate or resource object that has 2 or more units left in it. Using this will create a prompt which will ask the user to designate how many items the object will be seperated into. The crate or resource will then be split into the designated amounts and appear in inventory as seperate objects/crates. | ||
− | | | + | |[[Split (Example)|Example]] |
|---- | |---- | ||
|} | |} | ||
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==Source References== | ==Source References== |
Latest revision as of 23:29, 19 August 2011
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Inventory MechanicsEvery player has a special container menu called the "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase. Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit. After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory. A player may not go beyond this carrying capacity else they will be forced into a stationary position until they lower the container amount to be at or under the limit. This circumstance could occur for example if a player has a full inventory and also a backpack container equipped that also has items in it. If this player equips another back pack then the contents of the previous one will be added to the player's inventory and thus overloading them. The player would have to re-equip the old backpack or delete items in order to be able to move again.
If the object is a piece of clothing, armor or a weapon, you will have the option to equip it. This will place the item onto your character. You can also do this quickly by double clicking the item in your inventory. Items that are currently being worn or are equipped on your character will highlighted in green. If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed. Inventory Radials
Source References |
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