Difference between revisions of "Banking (Game Mechanics)"

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{{Auction (Mech)}}
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{{Banking (Mech)}}
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{{Crafting (Mess)}}
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{{Crafting (Mech)}}
{{Creatures / Pets / Mounts (Mess)}}
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{{General Shared Messages (Mess)}}
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{{Death & Cloning (Mech)}}
{{Dungeons (Mess)}}
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{{Force Sensitive / Jedi (Mech)}}
{{Games (Mess)}}
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{{Friend List (Mech)}}
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{{Player Interactions (Mess)}}
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{{Player Structures (Mess)}}
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{{Logout Event (Mech)}}
{{Player Cities (Mess)}}
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{{Matchmaking (Mech)}}
{{Quests / Missions (Mess)}}
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{{Player Interactions (Mech)}}
{{Resources (Mess)}}
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{{Player Structures Mech)}}
{{Skills (Mess)}}
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{{Player Cities (Mech)}}
{{Stat Migration (Mess)}}
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{{Quests / Missions (Mech)}}
{{Travel (Mess)}}
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{{Resources (Mech)}}
{{Tutorials (Mess)}}
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{{Skills (Mech)}}
{{Unknown (Mess)}}
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{{Stat Migration (Mech)}}
{{Using Innate Species Ability (Mess)}}
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{{Travel (Mech)}}
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{{Tutorials (Mech)}}
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= Banking & Cash Transfers =
+
== System Messages ==
  
  
 +
* [[Tipping (Game Messages)|Tipping]]
 +
* [[Banking (Game Messages)|Banking]]
 +
* [[Credit Network (Game Messages)|Credit Network]]
  
  
 +
== E-mails ==
  
  
== Tipping ==
+
* [[Bank Tip Sent (Game Messages)|Bank Transfer Complete..]](bank tip sent)
 +
* [[Bank Tip Received (Game Messages)|Bank Transfer Complete..]](bank tip received)
  
The basic way to transfer money to another player in SWG is to tip a player by using the /tip command.  This will automatically transfer a designated amount from the sender's onhand credits to the recepient.  For example to tip a player name Bob with 100 credits, you would type /tip bob 100
+
== SUI Prompts ==
or /tip 100 if Bob is already targeted.  Both players must be within 16 meters of each other however for a tip to work. If a player is more than 16m from the target then a bank tip is used instead.
+
  
Players transfer cash to other plays by using the bank tip transfer by using the following command
+
* [[Banking Surcharge (Game Messages)|Banking Surcharges]]
/tip playername xxx (credits) bank
+
* [[Bank Safety Deposit Box (Game Messages)|Safety Deposit Box]]
 +
* [[Bank Credit Deposit (Game Messages)|Credit Deposit]]
 +
* [[Bank Credit Withdrawal (Game Messages)|Credit Withdrawal]]
  
so for example if i wanted to tip 100 credits to a player named Bob
 
  
/tip bob 100 bank
+
== Radial Menus ==
  
or /tip 100 bank if I have bob already targeted.
+
* [[Bank Terminal Radial Menu (Game Messages)|Bank Terminal Radials]]
  
 +
== Banking & Cash Transfers ==
  
Bank tipping a player will send the both the sender and recepient a notification once the money has successfully been received.
+
Below is a listing of the various forms in which money is obtained and transferred within SWG.  Players may also Trade items/currency. See [[Trading (Game Mechanics)|Trading]] For further details.
  
  
When bank tipping a player, a 5% surcharge is added to the total amount being tipped.  If a player cannot pay the surcharge and amount being tipped then they will not be able to send the transfer.
 
  
== Banking ==  
+
== Credit Caps==
  
The Bank is important for several obvious reasons. Money and items deposited in the bank are safe. Regardless of what unfortunate events may happen while adventuring, your stuff in the bank will be safe.  Keeping money in the bank is also very convenient; most transactions throughout the galaxy can automatically deduct funds from you bank eliminating the need to carry around lots of credits.
+
Player inventories and banks can hold up to 999,999,999 credits. Any funds transferred into accounts that were capped were lost. (perhaps we should make it so that funds cant be transferred so people don't lose money tipping, bank tipping or trading money over unless purchasing an item from a vendor or off the bazaar.
  
Bank Radials:
+
== Tipping ==
  
1. Withdraw all credits : This radial deducts all the credits within the bank and places them into the player's onhand cash.
+
The basic way to transfer money to another player in SWG is to tip a player by using the /tip command.  This will automatically transfer a designated amount from the sender's onhand credits to the recepient.  For example to tip a player name Bob with 100 credits, you would type /tip bob 100
 +
or /tip 100 if Bob is already targeted.  Both players must be within 16 meters of each other however for a tip to work. If a player is more than 16m from the target then a bank tip is used instead.
  
2. Deposit all credits: This radial deducts all the credits from the player's on hand cash and deposits it into the bank.
+
Players transfer cash to other plays by using the bank tip transfer by using the following command
 +
/tip playername xxx (credits) bank
  
3. Deposit/withdraw:  This opens up a menu that allows the player to input the designated amount they wish to either deposit or withdraw.  Inputting numbers into either of the UI boxes will deduct funds from the other. A player may choose to make use of the sliding bar for easier transferance of bulk credits.  Additionally the user may reset the values to their original positions by using the revert button.
+
so for example if i wanted to tip 100 credits to a player named Bob
  
4. Safety Deposit:  The bank storage for player items.
+
/tip bob 100 bank
  
5.  Join bank:  Option used to join a bank on a planet. The player can only join one bank at a time.
+
or /tip 100 bank if I have bob already targeted.
  
6.  Quit bank:  Option used to quit a bank on a planet.  The player must remove all items from the bank's safety deposit box before they can quit a bank. 
 
  
Remember that you must join the bank before you are able to deposit and withdraw from it. You automatically joined the bank in your starting city so you shouldn't have to worry about it now, but if at some future date you decide to relocate to a different city, you'll need to remember to join the bank there. You can only access your Safety Deposit Box from the bank you joined. For instance, if you join the bank on Tatooine, you cannot access your items from Naboo. You may deposit and withdraw funds at any bank location however.  
+
Bank tipping a player will send the both the sender and recepient a notification once the money has successfully been received. Bank tip funds are directly subtracted from the sender's bank account.
  
  
Banks can hold up to 100 items (including other containers such as backpacks/locked containers).  
+
When bank tipping a player, a [[media:banking4.jpg|5% surcharge]] is added to the total amount being tipped.  If a player cannot pay the surcharge and amount being tipped then they will not be able to send the transfer.
  
Banks cannot store the following types of items:
 
  
1. Items from the datapad such as vehicles, schematics, and pets.
+
'''Tipping checks'''
  
== Credit Network ==
+
Tipping makes 3 checks before delivering money:
  
 +
* Checks to see if there is a valid player target (must be a player character only) first
  
 +
* Checks to see if the amount entered is a valid amount  (must be an amount 1 - 1,000,000 credits).
  
The credit network represents the 'entities' of SWG in which the player either loses to or receives money from.  SOE kindly referred to these internal systems within the acct_n.stf file.  Some of these features are clearly from beta testing such as the dispenser system, or were never fully realized/implemented in game such as player created missions. Below is a listing of these systems along with a theorized expectation of their apparent uses.  Some of these are used directly in game within system messages however most seem to be behind the scenes and not named specifically, although still used.
+
* Checks to see if there are sufficient funds in the player's on hand cash pool or bank.
  
 +
== Banking ==
  
 +
The Bank is important for several obvious reasons.  Money and items deposited in the bank are safe.  Regardless of what unfortunate events may happen while adventuring, items in the bank will be safe.  Keeping money in the bank is also very convenient; most transactions throughout the galaxy can automatically deduct funds from you bank eliminating the need to carry around lots of credits. To use the bank radials a player must be within 6 meters. A player may also use the bank by double clicking on it.  Doing so will automatically put the player in deposit/withdraw mode.  This can be done from up to 6 meters as well.
  
 +
Bank Radial Options:
  
{| align="center"
+
* Withdraw all credits : This radial deducts all the credits within the bank and places them into the player's onhand cash.
|-
+
||
+
{| class="anhsmalltable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
+
|- align="center"
+
  
 +
* Deposit all credits: This radial deducts all the credits from the player's on hand cash and deposits it into the bank.
  
|badgroupcoinsplit
+
* Deposit/withdraw:  This opens up a menu that allows the player to input the designated amount they wish to either deposit or withdraw.  Inputting numbers into either of the UI boxes will deduct funds from the other. A player may choose to make use of the sliding bar for easier transferance of bulk credits. Additionally the user may reset the values to their original positions by using the revert button.
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Group Split Error Account
+
|(unknown)
+
||
+
|---- align="center"
+
|bank
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|bank
+
|This is probably the account into which accepts funds sent in by players for their bank withdrawals and deposits, and/or by which their purchases are deducted from such as from the bazaar, player vendors or npcs selling goods.
+
||
+
|---- align="center"
+
|bazaarsystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|the Galactic Trade Commission
+
|This is probably the account into which accepts funds sent in by player vendor maintenance  to pay for merchant fees such as global ad campaign if the merchant has their vendor setup to be part of the global ad campaign.
+
  
||
+
* Safety Deposit:  The bank storage container for player items.
|---- align="center"
+
|betatest
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Beta Test Fund
+
|(unknown)
+
  
||
+
* Join bank:  Option used to join a bank on a planet. The player can only join one bank at a time.
|---- align="center"
+
|bountysystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Bounty System
+
|This is probably the account into which offers payouts to players who successfully complete player jedi bounties or bounty hunter missions in general.
+
  
||
+
* Quit bank:  Option used to quit a bank on a planet.  The player must remove all items from the bank's safety deposit box before they can quit a bank.
|---- align="center"
+
|cantinadrink
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Cantina Drink
+
|This is probably the account into which accepts the funds sent by a player when they purchase drinks from the bartender.
+
  
||
+
Players must join the bank before they are able to deposit and withdraw from it. Players automatically joined the bank in their starting planet after they leave the tutorial. Players can only access your Safety Deposit Box from the bank they joined. For instance, if a player joins the bank on Tatooine, they cannot access items while on Naboo. Players may deposit items, credits and withdraw funds at any bank location on the planet that their joined bank is on however.
|---- align="center"
+
|charactercreation
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Character Creation
+
|This is probably the account into which the player receives their starting funds from, perhaps if they decide to skip tutorial?
+
  
||
 
|---- align="center"
 
|cloningsystem
 
|/string/en/money/
 
|acct_n.stf
 
|internal_command_string
 
|Cloning System
 
|This is probably the account into which accepts the funds sent by a player when they are using a cloning terminal.
 
  
||
+
Banks can hold up to 100 items (including other containers such as backpacks/locked containers).  
|---- align="center"
+
|corpseexpiration
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Corpse Expiration Tracking
+
|(unknown)
+
  
||
+
Banks cannot store the following types of items:
|---- align="center"
+
|customerservice
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Customer Service
+
|(unknown)
+
  
||
+
* Items from the datapad such as vehicles, schematics, and pets.
|---- align="center"
+
* Vendors
|dispensersystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Dispenser System
+
|(unknown)
+
  
||
+
== Credit Network ==
|---- align="center"
+
|fines
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Contraband Scanning Fines
+
|This is probably the account into which accepts the funds taken from a player's bank account when the player has to pay a fine after failing an imperial or rebel scan. This also possibly tallys the outstanding fines a player has and records them.
+
  
||
 
|---- align="center"
 
|gamblingcardsabacc
 
|/string/en/money/
 
|acct_n.stf
 
|internal_command_string
 
|Sabacc Account
 
|This is probably the account into which accepts the funds sent in by a player when they participate in the sabaac wheel game at hotels/casinos/jabbas palace.  It is probably also the same account used for payouts when the player wins.
 
  
||
 
|---- align="center"
 
|gamblingroulette
 
|/string/en/money/
 
|acct_n.stf
 
|internal_command_string
 
|Roulette Account
 
|This is probably the account into which accepts funds sent in by a player when they participate in the Roulette games in the hotels/casinos/jabbas palace. It is probably also used for payouts.
 
  
||
+
The credit network represents the 'entities' of SWG in which the player either loses to or receives money from. SOE kindly referred to these internal systems within the acct_n.stf file. Some of these features are clearly from beta testing such as the dispenser system, or were never fully realized/implemented in game such as player created missions. Below is a listing of these systems along with a theorized expectation of their apparent uses. Some of these are used directly in game within system messages however most seem to be behind the scenes and not named specifically, although still used.
|---- align="center"
+
|gamblingslotstandard
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Standard Slot Machine Account
+
|This is probably the account into which accepts funds sent in by a player when they participate in a slot machine in hotels/casinos.  It is probably also used for payouts as well.
+
 
+
||
+
|---- align="center"
+
|imperialfaction
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|the Empire
+
|This is probably the account used in which sends player's funds from imperial based missions and quests.
+
 
+
||
+
|---- align="center"
+
|insurancesystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Insurance System
+
|This is probably the account into which accepts funds sent in by players to pay for their insured equipment.
+
 
+
||
+
|---- align="center"
+
|jabbaspalace
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Jabba the Hutt
+
|This is probably the account into which offers payouts to players performing quests for jabba.
+
 
+
||
+
|---- align="center"
+
|junkdealer
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Junk Dealer
+
|This is probably the account into which offers players money for their junk turn ins.
+
 
+
||
+
|---- align="center"
+
|missionsystemdynamic
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Dynamic Mission System
+
|This is probably the account into which offers players payouts for various missions from terminals.
+
 
+
||
+
|---- align="center"
+
|missionsystemplayer
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Player Mission System
+
|(unknown)
+
 
+
||
+
|---- align="center"
+
|newbietutorial
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Newbie Tutorial
+
|This is probably the account into which the player receives cash from the space tutorial where the player is given compensation.
+
 
+
||
+
|---- align="center"
+
|newplayerquests
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|New Player Quests
+
|This is probably the account into which the player receives cash from the droid tutorial quests.
+
 
+
||
+
|---- align="center"
+
|npcloot
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|NPC Loot
+
|This is probably the account into which the player receives cash from npc corpses.
+
 
+
||
+
|---- align="center"
+
|poisystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|POI System
+
|(unknown)
+
 
+
||
+
|---- align="center"
+
|rebelfaction
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Rebellion
+
|This is probably the account into which offers payouts to players performing quests and missions for the rebellion.
+
 
+
||
+
|---- align="center"
+
|relicdealer
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Relic Dealer
+
|(Unknown)
+
 
+
||
+
|---- align="center"
+
|shippingsystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|the Galactic Shipping Commission
+
|This is probably the account into which accepts funds sent in by players to pay for bazaar listing fees and premium auctions.
+
 
+
||
+
|---- align="center"
+
|skilltrainingsystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Skill Training Union
+
|This is probably the account into which accepts funds sent in by players to pay for their skill training.
+
 
+
||
+
|---- align="center"
+
|structuremaintanence
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Structure Maintenance
+
|This is probably the account into which accepts funds sent in by players to pay for their maintenance on structures.
+
 
+
||
+
|---- align="center"
+
|testing
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Testing
+
|(Unknown)
+
 
+
||
+
|---- align="center"
+
|tipsurcharge
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Tip Surcharge
+
|This is probably the account into which accepts funds sent in by players to pay for their banking sur charges.
+
 
+
||
+
|---- align="center"
+
|travelsystem
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|the Galactic Travel Commission
+
|This is probably the account into which accepts funds sent in by players to pay for their ticket costs on shuttles.
+
 
+
||
+
|---- align="center"
+
|vehiclerepairs
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Vehicle Repair System
+
|This is probably the account into which accepts funds sent in by players to pay for their vehicle repair costs at garages.
+
 
+
||
+
|---- align="center"
+
|vendormaintanence
+
|/string/en/money/
+
|acct_n.stf
+
|internal_command_string
+
|Vendor Wages
+
|This is probably the account into which accepts funds sent in by players to pay for their maintenance on vendors.
+
|----
+
|}
+
  
 
==Source References==
 
==Source References==
  
{| align="center"
+
{{SourceReferences
|-
+
| SourcePage01 =  
||
+
| OriginalPageLink01 =
{| class="anhsmalltable"
+
| SourcePage02 =
|- align="center" style="background-color:#ffffcc;"
+
| OriginalPageLink02 =  
|width="100px"|'''Source'''||width="750px"|'''Source in Context'''
+
| SourcePage03 =  
|- align="center"
+
| OriginalPageLink03 =  
||[[Ability_Name 1 (Source)|Source 1]]||http://Link1
+
| SourcePage04 =  
|- align="center"
+
| OriginalPageLink04 =  
||[[Ability_Name 2 (Source)|Source 2]]||http://Link2
+
| SourcePage05 =
|- align="center"
+
| OriginalPageLink05 =  
||[[Ability_Name 3 (Source)|Source 3]]||http://Link3
+
| SourcePage06 =
|- align="center"
+
| OriginalPageLink06 =  
||[[Ability_Name 4 (Source)|Source 4]]||http://Link4
+
| SourcePage07 =
|- align="center"
+
| OriginalPageLink07 =  
||[[Ability_Name 5 (Source)|Source 5]]||http://Link5
+
| SourcePage08 =
|- align="center"
+
| OriginalPageLink08 =  
||[[Ability_Name 6 (Source)|Source 6]]||http://Link6
+
| SourcePage09 =
|- align="center"
+
| OriginalPageLink09 =  
||[[Ability_Name 7 (Source)|Source 7]]||http://Link7
+
| SourcePage10 =
|- align="center"
+
| OriginalPageLink10 =  
||[[Ability_Name 8 (Source)|Source 8]]||http://Link8
+
| SourcePage11 =
|- align="center"
+
| OriginalPageLink11 =  
||[[Ability_Name 9 (Source)|Source 9]]||http://Link9
+
| SourcePage12 =  
|- align="center"
+
| OriginalPageLink12 =  
||[[Ability_Name 10 (Source)|Source 10]]||http://Link10
+
| SourcePage13 =  
|- align="center"
+
| OriginalPageLink13 =  
||[[Ability_Name 11 (Source)|Source 11]]||http://Link11
+
| SourcePage14 =  
|- align="center"
+
| OriginalPageLink14 =  
||[[Ability_Name 12 (Source)|Source 12]]||http://Link12
+
| SourcePage15 =  
|- align="center"
+
| OriginalPageLink15 =  
||[[Ability_Name 13 (Source)|Source 13]]||http://Link13
+
| SourcePage16 =  
|- align="center"
+
| OriginalPageLink16 =  
||[[Ability_Name 14 (Source)|Source 14]]||http://Link14
+
| SourcePage17 =  
|- align="center"
+
| OriginalPageLink17 =  
||[[Ability_Name 15 (Source)|Source 15]]||http://Link15
+
| SourcePage18 =  
|- align="center"
+
| OriginalPageLink18 =  
||[[Ability_Name 16 (Source)|Source 16]]||http://Link16
+
| SourcePage19 =  
|- align="center"
+
| OriginalPageLink19 =  
||[[Ability_Name 17 (Source)|Source 17]]||http://Link17
+
| SourcePage20 =  
|- align="center"
+
| OriginalPageLink20 =  
||[[Ability_Name 18 (Source)|Source 18]]||http://Link18
+
}}
|- align="center"
+
||[[Ability_Name 19 (Source)|Source 19]]||http://Link19
+
|- align="center"
+
||[[Ability_Name 20 (Source)|Source 20]]||http://Link20
+
|- align="center"
+
||[[Ability_Name 21 (Source)|Source 21]]||http://Link21
+
|- align="center"
+
||[[Ability_Name 22 (Source)|Source 22]]||http://Link22
+
|- align="center"
+
||[[Ability_Name 23 (Source)|Source 23]]||http://Link23
+
|- align="center"
+
||[[Ability_Name 24 (Source)|Source 24]]||http://Link24
+
|- align="center"
+
||[[Ability_Name 25 (Source)|Source 25]]||http://Link25
+
|- align="center"
+
|}
+
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Latest revision as of 04:42, 24 August 2009

Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages


E-mails

SUI Prompts


Radial Menus

Banking & Cash Transfers

Below is a listing of the various forms in which money is obtained and transferred within SWG. Players may also Trade items/currency. See Trading For further details.


Credit Caps

Player inventories and banks can hold up to 999,999,999 credits. Any funds transferred into accounts that were capped were lost. (perhaps we should make it so that funds cant be transferred so people don't lose money tipping, bank tipping or trading money over unless purchasing an item from a vendor or off the bazaar.

Tipping

The basic way to transfer money to another player in SWG is to tip a player by using the /tip command. This will automatically transfer a designated amount from the sender's onhand credits to the recepient. For example to tip a player name Bob with 100 credits, you would type /tip bob 100 or /tip 100 if Bob is already targeted. Both players must be within 16 meters of each other however for a tip to work. If a player is more than 16m from the target then a bank tip is used instead.

Players transfer cash to other plays by using the bank tip transfer by using the following command /tip playername xxx (credits) bank

so for example if i wanted to tip 100 credits to a player named Bob

/tip bob 100 bank

or /tip 100 bank if I have bob already targeted.


Bank tipping a player will send the both the sender and recepient a notification once the money has successfully been received. Bank tip funds are directly subtracted from the sender's bank account.


When bank tipping a player, a 5% surcharge is added to the total amount being tipped. If a player cannot pay the surcharge and amount being tipped then they will not be able to send the transfer.


Tipping checks

Tipping makes 3 checks before delivering money:

  • Checks to see if there is a valid player target (must be a player character only) first
  • Checks to see if the amount entered is a valid amount (must be an amount 1 - 1,000,000 credits).
  • Checks to see if there are sufficient funds in the player's on hand cash pool or bank.

Banking

The Bank is important for several obvious reasons. Money and items deposited in the bank are safe. Regardless of what unfortunate events may happen while adventuring, items in the bank will be safe. Keeping money in the bank is also very convenient; most transactions throughout the galaxy can automatically deduct funds from you bank eliminating the need to carry around lots of credits. To use the bank radials a player must be within 6 meters. A player may also use the bank by double clicking on it. Doing so will automatically put the player in deposit/withdraw mode. This can be done from up to 6 meters as well.

Bank Radial Options:

  • Withdraw all credits : This radial deducts all the credits within the bank and places them into the player's onhand cash.
  • Deposit all credits: This radial deducts all the credits from the player's on hand cash and deposits it into the bank.
  • Deposit/withdraw: This opens up a menu that allows the player to input the designated amount they wish to either deposit or withdraw. Inputting numbers into either of the UI boxes will deduct funds from the other. A player may choose to make use of the sliding bar for easier transferance of bulk credits. Additionally the user may reset the values to their original positions by using the revert button.
  • Safety Deposit: The bank storage container for player items.
  • Join bank: Option used to join a bank on a planet. The player can only join one bank at a time.
  • Quit bank: Option used to quit a bank on a planet. The player must remove all items from the bank's safety deposit box before they can quit a bank.

Players must join the bank before they are able to deposit and withdraw from it. Players automatically joined the bank in their starting planet after they leave the tutorial. Players can only access your Safety Deposit Box from the bank they joined. For instance, if a player joins the bank on Tatooine, they cannot access items while on Naboo. Players may deposit items, credits and withdraw funds at any bank location on the planet that their joined bank is on however.


Banks can hold up to 100 items (including other containers such as backpacks/locked containers).

Banks cannot store the following types of items:

  • Items from the datapad such as vehicles, schematics, and pets.
  • Vendors

Credit Network

The credit network represents the 'entities' of SWG in which the player either loses to or receives money from. SOE kindly referred to these internal systems within the acct_n.stf file. Some of these features are clearly from beta testing such as the dispenser system, or were never fully realized/implemented in game such as player created missions. Below is a listing of these systems along with a theorized expectation of their apparent uses. Some of these are used directly in game within system messages however most seem to be behind the scenes and not named specifically, although still used.

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