General Item Mechanics (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Item Mechanics

Items are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item.


Usable Items have variable properties that may be of benefit or detriment to players. To view these properties, a player must first examine the object and this will bring up an window which will list the properties or stats. Items can be used by clicking on them while in the inventory and waiting for a radial option to appear. Depending on the item, a unique radial option is often given that is specifically for that type of item. Most items may also be used directly by placing them onto the hotbars and using them that way.


The main types of items are as follows:

1. Crafted Items
2. Loot
3. Quest mission objects
4. Quest Rewards
5. Veteran Rewards

Crafted Items

Crafted items are objects created and distributed by players from the crafting process. Crafted items usually have a number of unique features and stats. Crafted consumable items are usually used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly pets, come in the form of deeds and upon being used, will deposit the contents into the user's datapad or into the world such as the case with pets, vehicles, and player structures.

Loot

Quest Mission Objects

These are objects given to the player in order to fulfill the requirements of some task or quest that has been given to them. These objects are often things that the player has to interact with and perform some action in order to continue on with the requested task. At other times, these objects are simply things that the player must offer up to an npc or have in their possession in order to proceed to the next task stage. These objects often have a brief description of their general purpose upon examination or usage on the radial.

Quest Rewards

These are objects received when the player completes tasks or missions. Most of the time a player receives rewards from npcs, however other times they obtain rewards from other objects by interacting with them, such as the force shrines offering the player Jedi Robes upon completion of the Jedi Padawan Trials.

Veteran Rewards

Decay and Condition

Item Condition


Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For weapons, the damage will effectively be 1 point. In the case of destroyed Jedi power crystals, will not be equippable at all until replacements are found. If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. Clothing and jewelry remain the only items of which item decay does not remove their inherent properties.


Decay Formula


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